diff options
| author | Karan Jayachandra <karan.jayachandra@nxp.com> | 2025-11-14 17:15:13 +0100 |
|---|---|---|
| committer | Karan Jayachandra <karan.jayachandra@nxp.com> | 2025-11-14 17:15:13 +0100 |
| commit | 27b3a8f4fe5f6259983a7bcf44e7e987f8e19e09 (patch) | |
| tree | 02ce6df25efe337f2dc94d45a83149038f44fba5 /src/guest.mjs | |
| parent | e4b599e57e076bef7caa8f5825bbca17540b571d (diff) | |
Simplified the file structure
Diffstat (limited to 'src/guest.mjs')
| -rw-r--r-- | src/guest.mjs | 48 |
1 files changed, 0 insertions, 48 deletions
diff --git a/src/guest.mjs b/src/guest.mjs deleted file mode 100644 index 57eb237..0000000 --- a/src/guest.mjs +++ /dev/null @@ -1,48 +0,0 @@ -import { Manager } from "./utils.mjs"; -import { Guest } from "./data"; - -export class GuestManager extends Manager { - constructor() { - super("guest", []); - console.log("Loading guest data."); - let tempGuest = new Guest(); - let data = JSON.parse(localStorage.getItem(tempGuest.description)); - if (data === null || data.length === 0) { - console.log("Guest data unavailable: " + data); - this.generate(); - return; - } - console.log(tempGuest.description); - for (let i = 0; i < data.length; i++) { - console.log(data[i]); - let id = Number(data[i].id); - let status = Boolean(Number(data[i].status)); - let games = data[i].games; - this.data.push(new Guest(id, status, games)); - } - console.log("Loaded " + this.data.length + " players."); - this.render(); - } - generate() { - console.log("Generating guest data."); - const tempGuest = new Guest(0, false); - const totalGuestCount = tempGuest.maxCount * tempGuest.categoryCount; - for (let i = 0; i < totalGuestCount; i++) { - let p = new Guest(i, false, 0); - this.data.push(p); - } - console.log("Generated data for " + this.data.length + " guest"); - this.store(); - this.render(); - } - active(factor) { - factor = typeof factor !== "undefined" ? factor : 1; - let data = super.active(); - console.log("Normalize skill by a factor of " + factor + "."); - let players = data.map(function (p) { - p.skill = Math.ceil(p.skill / factor); - return p; - }); - return players; - } -} |
