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authorKaran Jayachandra <mail@karanjayachandra.com>2024-10-25 18:03:18 +0200
committerKaran Jayachandra <mail@karanjayachandra.com>2024-10-25 18:03:18 +0200
commit60a489cfb3fb7a12a06212c2c7ed3c05cd0757b5 (patch)
tree8bf7b9cc50d8b133fe0666b0bff7fa143cd095a5 /src/match_up/controller.py
parent2b18e0929a0b3e083cbe9e5e8ffd421ed8d17e52 (diff)
Moved the files into a folder structure
Diffstat (limited to 'src/match_up/controller.py')
-rw-r--r--src/match_up/controller.py119
1 files changed, 119 insertions, 0 deletions
diff --git a/src/match_up/controller.py b/src/match_up/controller.py
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+++ b/src/match_up/controller.py
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+from typing import Tuple
+from operator import attrgetter
+from dataclasses import dataclass
+from utilities import sample_list, Timer
+from model import Team, Game, PlayerList, CourtList, MAX_LEVEL, PLAYER_PER_COURT
+
+
+def _create_placeholders(courts: dict, name: str) -> list[Game]:
+ dummy_team = Team(player1=name, player2=name)
+ games = [Game(court, dummy_team, dummy_team) for court in courts]
+ return games
+
+
+def _normalize_skill(players: dict, new_max: int) -> int:
+ player_levels = []
+ for _, player in players.items():
+ skill_level = player.skill
+ new_level = round((new_max - 1) * (skill_level / MAX_LEVEL)) + 1
+ player_levels.append(new_level)
+ return player_levels
+
+
+def _create_groups_of_four_players(players: dict, new_max: int) -> list[dict]:
+ player_levels = _normalize_skill(players, new_max)
+ identifiers = sample_list([*players], player_levels)
+ clumps = []
+ for i in range(0, len(players), PLAYER_PER_COURT):
+ clumps.append(identifiers[i : i + PLAYER_PER_COURT])
+ combinations = [{id: players[id] for id in clump} for clump in clumps]
+ return combinations
+
+
+def _create_games(courts: dict, players: list[dict], levels: int):
+ grouped_players = _create_groups_of_four_players(players, levels)
+ games = []
+ for court, players in zip(courts, grouped_players):
+ ids = [*players]
+ team1 = Team(player1=players[ids[0]].name, player2=players[ids[3]].name)
+ team2 = Team(player1=players[ids[1]].name, player2=players[ids[2]].name)
+ games.append(Game(court, team1, team2))
+ return games
+
+
+@dataclass
+class RoundGenerator:
+ courts: CourtList
+ players: PlayerList
+ round: int = 0
+ proposal: tuple = tuple()
+
+ def __post_init__(self) -> None:
+ self.timer = Timer()
+ self.history = {key: 0 for key, _ in self.players.get_players().items()}
+ self.games = self._generate_proposal(MAX_LEVEL)[0]
+
+ def _separate_courts(self, courts: dict) -> Tuple[dict, dict]:
+ possible_games = min(len(courts), self.players.get_possible_game_count())
+ courts_as_list = list(courts.items())
+ used_courts = dict(courts_as_list[:possible_games])
+ unused_courts = dict(courts_as_list[possible_games:])
+ return used_courts, unused_courts
+
+ def _select_players(self, count: int) -> dict:
+ active_players = self.players.get_potential_players()
+ identifiers = [*active_players]
+ play_count = [
+ (
+ self.history[player_id]
+ if player_id < self.players.guest_id_start
+ else self.round
+ )
+ for player_id in active_players
+ ]
+ ids = sample_list(identifiers, play_count, count)
+ return {player_id: active_players[player_id] for player_id in ids}
+
+ def _create_inactive_games(self) -> list[Game]:
+ active_courts, reserved_courts = self.courts.separate_courts()
+ reserved_games = _create_placeholders(reserved_courts, "RESERVED")
+ _, unused_courts = self._separate_courts(active_courts)
+ blank_games = _create_placeholders(unused_courts, "---")
+ games = reserved_games + blank_games
+ return games
+
+ def _create_active_games(self, total_levels: int):
+ active_courts, _ = self.courts.separate_courts()
+ used_courts, _ = self._separate_courts(active_courts)
+ required_player_count = len(used_courts) * PLAYER_PER_COURT
+ selected_players = self._select_players(required_player_count)
+ games = _create_games(used_courts, selected_players, total_levels)
+ return games, selected_players
+
+ def _generate_proposal(self, total_levels: int) -> Tuple[list[Game], dict]:
+ inactive_games = self._create_inactive_games()
+ active_games, selected_players = self._create_active_games(total_levels)
+ games = active_games + inactive_games
+ games.sort(key=attrgetter("court"))
+ return games, selected_players
+
+ def clear(self) -> list[Game]:
+ self.proposal = tuple()
+ return self.games
+
+ def propose(self, levels: int) -> list[Game]:
+ self.proposal = self._generate_proposal(levels)
+ return self.proposal[0]
+
+ def confirm(self) -> list[Game]:
+ proposed_games, proposed_players = self.proposal
+ if self.games == proposed_games or len(proposed_games) == 0:
+ return self.games
+ self.games = proposed_games
+ for player_id in proposed_players:
+ if player_id < self.players.guest_id_start:
+ self.history[player_id] = self.history[player_id] + 1
+ self.proposal = tuple()
+ self.round += 1
+ self.timer.start()
+ return self.games