diff options
Diffstat (limited to 'controller.py')
| -rw-r--r-- | controller.py | 157 |
1 files changed, 82 insertions, 75 deletions
diff --git a/controller.py b/controller.py index 45ae2bf..751586e 100644 --- a/controller.py +++ b/controller.py @@ -1,102 +1,109 @@ -from math import floor -from random import sample +from typing import Tuple from operator import attrgetter -from dataclasses import dataclass, field -from model import Team, Game, PlayerList, CourtList +from dataclasses import dataclass +from utilities import sample_list +from model import Team, Game, PlayerList, CourtList, MAX_LEVEL, PLAYER_PER_COURT -PLAYER_PER_COURT = 4 - -def _create_placeholders(courts: dict, name: str): +def _create_placeholders(courts: dict, name: str) -> list[Game]: dummy_team = Team(player1=name, player2=name) - return [Game(court, dummy_team, dummy_team) for court in courts] - - -def create_game(court: int, players: dict): - ids = list(players.keys()) - team1 = Team(player1=players[ids[0]].name, player2=players[ids[3]].name) - team2 = Team(player1=players[ids[1]].name, player2=players[ids[2]].name) - return Game(court, team1, team2) + games = [Game(court, dummy_team, dummy_team) for court in courts] + return games -def select_players(players: dict, count: int): - identifiers = sample(sorted(players), count) - return {id: players[id] for id in identifiers} +def _normalize_skill(players: dict, new_max: int) -> int: + player_levels = [] + for _, player in players.items(): + skill_level = player.skill + new_level = round((new_max - 1) * (skill_level / MAX_LEVEL)) + 1 + player_levels.append(new_level) + return player_levels -def get_random_combinations(players: dict) -> list[dict]: - ids = list(players.keys()) - clumps = [ - ids[i : i + PLAYER_PER_COURT] for i in range(0, len(players), PLAYER_PER_COURT) - ] +def _create_groups_of_four_players(players: dict, new_max: int) -> list[dict]: + player_levels = _normalize_skill(players, new_max) + identifiers = sample_list([*players], player_levels) + clumps = [] + for i in range(0, len(players), PLAYER_PER_COURT): + clumps.append(identifiers[i : i + PLAYER_PER_COURT]) combinations = [{id: players[id] for id in clump} for clump in clumps] return combinations -def create_random_games(courts: CourtList, players: PlayerList): - active_courts, reserved_courts = courts.separate_courts() - - # Block the courts for other activities - reserved_games = _create_placeholders(reserved_courts, "RESERVED") - - # Check if there are too many courts - possible_players = players.separate_players()[0] - possible_games = floor(len(possible_players) / PLAYER_PER_COURT) - - # Create the games - selected_players = select_players( - possible_players, possible_games * PLAYER_PER_COURT - ) - combinations = get_random_combinations(selected_players) - - used_courts = dict(list(active_courts.items())[:possible_games]) - active_games = [ - create_game(court, clump) for court, clump in zip(used_courts, combinations) - ] - - # Create dummy games if there are empty courts - dummy_games = [] - if possible_games < len(active_courts): - unused_courts = dict(list(active_courts.items())[possible_games:]) - dummy_games = _create_placeholders(unused_courts, "---") - - # Return the list of games - games = active_games + dummy_games + reserved_games - games.sort(key=attrgetter("court")) - games = {idx: value for idx, value in enumerate(games)} +def _create_games(courts: dict, players: list[dict], levels: int): + grouped_players = _create_groups_of_four_players(players, levels) + games = [] + for court, players in zip(courts, grouped_players): + ids = [*players] + team1 = Team(player1=players[ids[0]].name, player2=players[ids[3]].name) + team2 = Team(player1=players[ids[1]].name, player2=players[ids[2]].name) + games.append(Game(court, team1, team2)) return games @dataclass -class Session: +class RoundGenerator: courts: CourtList players: PlayerList round: int = 0 - games: dict = field(default_factory=dict) - proposal: dict = field(default_factory=dict) - history: list[dict] = field(default_factory=list) + proposal: tuple = tuple() + + def __post_init__(self) -> None: + self.history = {key: 0 for key, _ in self.players.get_players().items()} + self.games = self._generate_proposal(MAX_LEVEL)[0] + + def _separate_courts(self, courts: dict) -> Tuple[dict, dict]: + possible_games = min(len(courts), self.players.get_possible_game_count()) + courts_as_list = list(courts.items()) + used_courts = dict(courts_as_list[:possible_games]) + unused_courts = dict(courts_as_list[possible_games:]) + return used_courts, unused_courts + + def _select_players(self, count: int) -> dict: + active_players = self.players.get_active_players() + identifiers = [*active_players] + play_count = [self.history[player_id] for player_id in active_players] + ids = sample_list(identifiers, play_count, count) + return {player_id: active_players[player_id] for player_id in ids} + + def _create_inactive_games(self) -> list[Game]: + active_courts, reserved_courts = self.courts.separate_courts() + reserved_games = _create_placeholders(reserved_courts, "RESERVED") + _, unused_courts = self._separate_courts(active_courts) + blank_games = _create_placeholders(unused_courts, "---") + games = reserved_games + blank_games + return games + + def _create_active_games(self, total_levels: int): + active_courts, _ = self.courts.separate_courts() + used_courts, _ = self._separate_courts(active_courts) + required_player_count = len(used_courts) * PLAYER_PER_COURT + selected_players = self._select_players(required_player_count) + games = _create_games(used_courts, selected_players, total_levels) + return games, selected_players - def __post_init__(self): - self.history = [] - active_courts, inactive_courts = self.courts.separate_courts() - dummy_games = _create_placeholders(active_courts, "---") - reserved_games = _create_placeholders(inactive_courts, "RESERVED") - games = dummy_games + reserved_games + def _generate_proposal(self, total_levels: int) -> Tuple[list[Game], dict]: + inactive_games = self._create_inactive_games() + active_games, selected_players = self._create_active_games(total_levels) + games = active_games + inactive_games games.sort(key=attrgetter("court")) - games = {idx: value for idx, value in enumerate(games)} - self.games = games + return games, selected_players - def clear_round(self): - self.proposal = {} + def clear(self) -> list[Game]: + self.proposal = tuple() return self.games - def propose_round(self, levels: int = 10): - self.proposal = create_random_games(self.courts, self.players) - return self.proposal + def propose(self, levels: int) -> list[Game]: + self.proposal = self._generate_proposal(levels) + return self.proposal[0] - def confirm_round(self): - self.games = self.proposal - self.history.append(self.proposal) - self.proposal = {} + def confirm(self) -> list[Game]: + proposed_games, proposed_players = self.proposal + if self.games == proposed_games or len(proposed_games) == 0: + return self.games + self.games = proposed_games + for player_id in proposed_players: + self.history[player_id] = self.history[player_id] + 1 + self.proposal = tuple() self.round += 1 return self.games |
