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-rw-r--r--model.py136
1 files changed, 136 insertions, 0 deletions
diff --git a/model.py b/model.py
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+++ b/model.py
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+from math import floor
+from csv import reader
+from typing import Tuple
+from time import time, strftime
+from dataclasses import dataclass
+
+MIN_LEVEL = 1
+MAX_LEVEL = 10
+PLAYER_PER_COURT = 4
+
+
+@dataclass
+class Player:
+ name: str
+ skill: int = 1
+ status: bool = False
+
+
+@dataclass
+class Team:
+ player1: str
+ player2: str
+
+
+@dataclass
+class Game:
+ court: int
+ team1: Team
+ team2: Team
+
+
+@dataclass
+class CourtList:
+ total: int
+
+ def __post_init__(self) -> None:
+ self.courts = {i + 1: True for i in range(self.total)}
+
+ def get_court_status(self, court_number: int) -> bool:
+ return self.courts[court_number]
+
+ def toggle_court_status(self, court_number: int) -> None:
+ new_status = not self.courts[court_number]
+ self.courts[court_number] = new_status
+ return new_status
+
+ def get_courts(self) -> dict:
+ return self.courts
+
+ def separate_courts(self) -> Tuple[dict, dict]:
+ active_courts = {k: v for k, v in self.courts.items() if v}
+ inactive_courts = {k: v for k, v in self.courts.items() if not v}
+ return active_courts, inactive_courts
+
+
+@dataclass
+class PlayerList:
+ location: str
+ guests: int = 0
+
+ def __post_init__(self) -> None:
+ with open("data/" + self.location, newline="") as file:
+ pointer = reader(file)
+ next(pointer, None)
+ players = {
+ id: Player(row[0], int(row[1])) for id, row in enumerate(pointer)
+ }
+ self.guest_id_start = len(players) + 1
+ self.players = players
+
+ def increment_guests(self):
+ self.guests = self.guests + 1
+ return self.guests
+
+ def decrement_guests(self):
+ if self.guests == 0:
+ return 0
+ self.guests = self.guests - 1
+ return self.guests
+
+ def get_player_status(self, player_number: int) -> bool:
+ return self.players[player_number].status
+
+ def toggle_player_status(self, player_number: int) -> Tuple[bool, str]:
+ new_status = not self.players[player_number].status
+ self.players[player_number].status = new_status
+ return new_status, self.players[player_number].name
+
+ def get_players(self) -> dict:
+ return self.players
+
+ def get_possible_game_count(self) -> int:
+ total_players = len(self.get_potential_players())
+ possible_games = floor(total_players / PLAYER_PER_COURT)
+ return possible_games
+
+ def get_potential_players(self) -> dict:
+ players = {k: v for k, v in self.players.items() if v.status}
+ guests = {
+ self.guest_id_start + k: Player(name=f"Guest {k}")
+ for k in range(1, self.guests + 1)
+ }
+ players.update(guests)
+ return players
+
+
+@dataclass
+class Timer:
+ ref: float = None
+ running: bool = False
+ max_mins: int = 1
+ default: str = ("00", "00")
+
+ def __post_init__(self):
+ self.max_seconds = self.max_mins * 60
+
+ def start(self):
+ self.ref = time() + self.max_seconds
+ self.running = True
+
+ def stop(self):
+ self.ref = None
+ self.running = False
+
+ def get(self):
+ if not self.running:
+ return self.default
+ total_seconds = self.ref - time()
+ if total_seconds < 0:
+ self.stop()
+ return self.default
+ mins = f"{int(total_seconds // 60):02d}"
+ secs = f"{int(total_seconds % 60):02d}"
+ print(mins)
+ print(secs)
+ return mins, secs