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-rw-r--r--model.py129
1 files changed, 99 insertions, 30 deletions
diff --git a/model.py b/model.py
index 4a25400..1d6217b 100644
--- a/model.py
+++ b/model.py
@@ -2,26 +2,47 @@ from math import floor
from csv import reader
from pathlib import Path
from random import sample
+from operator import attrgetter
from dataclasses import dataclass
@dataclass
-class Player:
- name: str
- skill: int
+class Court:
+ number: int
status: bool
@dataclass
-class Team:
- player1: Player
- player2: Player
+class CourtList:
+ total: int
+
+ def __post_init__(self):
+ self.courts = [Court(i + 1, True) for i in range(self.total)]
+ self.active = self.total
+
+ def get_court(self, court_number: int):
+ return [court for court in self.courts if court.number == court_number]
+
+ def toggle_court(self, court_number: int):
+ self.courts = [
+ (
+ Court(
+ number=court_number,
+ status=not court.status,
+ )
+ if court_number == court.number
+ else court
+ )
+ for court in self.courts
+ ]
+ self.active = sum([court.status for court in self.courts])
@dataclass
-class Game:
- team1: Team
- team2: Team
+class Player:
+ name: str
+ skill: int = 0
+ status: bool = True
class PlayerList:
@@ -68,33 +89,81 @@ class PlayerList:
return display_string
-TOTAL_PLAYERS_PER_COURT = 4
-DUMMY_PLAYER = Player(name="-", skill=0, status=True)
+@dataclass
+class Team:
+ player1: Player
+ player2: Player
+
+
+@dataclass
+class Game:
+ court: Court
+ team1: Team
+ team2: Team
+
+
+DUMMY_PLAYER = Player(name="-")
DUMMY_TEAM = Team(player1=DUMMY_PLAYER, player2=DUMMY_PLAYER)
-DUMMY_GAME = Game(DUMMY_TEAM, DUMMY_TEAM)
+
+
+def create_dummy_games(courts: list[Court]):
+ return [Game(court, DUMMY_TEAM, DUMMY_TEAM) for court in courts]
+
+
+RESERVED_PLAYER = Player(name="Reserved")
+RESERVED_TEAM = Team(player1=RESERVED_PLAYER, player2=RESERVED_PLAYER)
+
+
+def create_reserved_games(courts: list[Court]):
+ return [Game(court, RESERVED_TEAM, RESERVED_TEAM) for court in courts]
+
+
+PLAYER_PER_COURT = 4
+
+
+def create_single_game(court: Court, players: list[Player]):
+ team1 = Team(player1=players[0], player2=players[1])
+ team2 = Team(player1=players[2], player2=players[3])
+ return Game(court, team1, team2)
+
+
+def create_possible_games(court_list: list[Court], players: list[Player]):
+ current_players = sample(players, len(court_list) * PLAYER_PER_COURT)
+ clumped_players = [
+ current_players[i : i + PLAYER_PER_COURT]
+ for i in range(0, len(current_players), PLAYER_PER_COURT)
+ ]
+ games = [
+ create_single_game(court, clump)
+ for court, clump in zip(court_list, clumped_players)
+ ]
+ return games
@dataclass
class GameList:
- courts: int = 8
+ court_list: CourtList
def __post_init__(self):
- self.games = [DUMMY_GAME for _ in range(self.courts)]
+ courts = self.court_list.courts
+ active_courts = [court for court in courts if court.status]
+ inactive_courts = [court for court in courts if not court.status]
+ dummy_games = create_dummy_games(active_courts)
+ reserved_games = create_reserved_games(inactive_courts)
+ games = dummy_games + reserved_games
+ games.sort(key=attrgetter("court.number"))
+ self.games = games
- def create_games(self, players: list[Player]):
- possible_games = floor(len(players) / TOTAL_PLAYERS_PER_COURT)
- chosen_players = sample(players, possible_games * TOTAL_PLAYERS_PER_COURT)
- clumped_players = [
- chosen_players[i : i + TOTAL_PLAYERS_PER_COURT]
- for i in range(0, len(chosen_players), TOTAL_PLAYERS_PER_COURT)
- ]
- games = []
- for clump in clumped_players:
- team1 = Team(player1=clump[0], player2=clump[1])
- team2 = Team(player1=clump[2], player2=clump[3])
- game = Game(team1, team2)
- games.append(game)
- empty_courts = (
- self.courts - possible_games if self.courts > possible_games else 0
+ def create_games(self, court_list: CourtList, player_list: PlayerList):
+ active_players = player_list.get_active_players()
+ active_courts = [court for court in court_list.courts if court.status]
+ inactive_courts = [court for court in court_list.courts if not court.status]
+ possible_games = floor(len(active_players) / PLAYER_PER_COURT)
+ active_games = create_possible_games(
+ active_courts[:possible_games], active_players
)
- self.games = games + [DUMMY_GAME for _ in range(empty_courts)]
+ dummy_games = create_dummy_games(active_courts[possible_games:])
+ reserved_games = create_reserved_games(inactive_courts)
+ games = active_games + dummy_games + reserved_games
+ games.sort(key=attrgetter("court.number"))
+ self.games = games