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-rw-r--r--src/match_up/controller.py77
1 files changed, 77 insertions, 0 deletions
diff --git a/src/match_up/controller.py b/src/match_up/controller.py
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+++ b/src/match_up/controller.py
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+from typing import Tuple
+from operator import attrgetter
+from match_up.data import Game, PLAYER_PER_COURT
+from match_up.model import Player, PlayerList, CourtList
+from match_up.utilities import _create_placeholders, _select_players, _create_games
+
+
+class RoundGenerator:
+ proposed_games: list[Game] = []
+ proposed_players: list[Player] = []
+
+ def __init__(self) -> None:
+ self.courts = CourtList()
+ self.players = PlayerList()
+ self.reset()
+
+ def _separate_courts(self, courts: dict) -> Tuple[dict, dict]:
+ possible_games = min(len(courts), self.players.get_possible_game_count())
+ courts_as_list = list(courts.items())
+ used_courts = dict(courts_as_list[:possible_games])
+ unused_courts = dict(courts_as_list[possible_games:])
+ return used_courts, unused_courts
+
+ def _create_inactive_games(self) -> list[Game]:
+ active_courts, reserved_courts = self.courts.separate_courts()
+ reserved_games = _create_placeholders(reserved_courts, "RESERVED")
+ _, unused_courts = self._separate_courts(active_courts)
+ blank_games = _create_placeholders(unused_courts, "---")
+ games = reserved_games + blank_games
+ return games
+
+ def _create_active_games(
+ self, total_levels: int
+ ) -> Tuple[list[Game], list[Player]]:
+ active_courts, _ = self.courts.separate_courts()
+ used_courts, _ = self._separate_courts(active_courts)
+ required_player_count = len(used_courts) * PLAYER_PER_COURT
+ active_players = self.players.get_players()
+ selected_players = _select_players(active_players, required_player_count)
+ games = _create_games(used_courts, selected_players, total_levels)
+ return games, selected_players
+
+ def _generate_proposal(self, total_levels: int) -> Tuple[list[Game], list[Player]]:
+ inactive_games = self._create_inactive_games()
+ active_games, selected_players = self._create_active_games(total_levels)
+ games = active_games + inactive_games
+ games.sort(key=attrgetter("court"))
+ return games, selected_players
+
+ def update_player_list(self, csv_location):
+ self.players = PlayerList(csv_location)
+
+ def clear(self) -> list[Game]:
+ self.proposed_games = []
+ self.proposed_players = []
+ return self.games
+
+ def propose(self, levels: int) -> list[Game]:
+ proposal = self._generate_proposal(levels)
+ self.proposed_games = proposal[0]
+ self.proposed_players = proposal[1]
+ return self.proposed_games
+
+ def confirm(self) -> list[Game]:
+ if len(self.proposed_games) == 0:
+ return self.games
+ self.games = self.proposed_games
+ identifiers = [int(player.id) for player in self.proposed_players]
+ self.players.increment_game_count(identifiers)
+ self.round += 1
+ return self.clear()
+
+ def reset(self):
+ self.round = 0
+ self.games = _create_placeholders(self.courts.get_courts(), "---")
+ self.players.reset_game_count()
+ return self.games