diff options
Diffstat (limited to 'src/match_up/controller.py')
| -rw-r--r-- | src/match_up/controller.py | 99 |
1 files changed, 0 insertions, 99 deletions
diff --git a/src/match_up/controller.py b/src/match_up/controller.py deleted file mode 100644 index b00bf6b..0000000 --- a/src/match_up/controller.py +++ /dev/null @@ -1,99 +0,0 @@ -from typing import Tuple -from operator import attrgetter -from match_up.data import Game, PLAYER_PER_COURT -from match_up.model import Player, PlayerList, CourtList -from match_up.utilities import ( - _create_placeholders, - _select_players, - _create_shuffle_games, - _create_team_games, - separate_teams_and_players, - split_courts, -) - - -class RoundGenerator: - proposed_games: list[Game] = [] - proposed_players: list[Player] = [] - - def __init__(self) -> None: - self.courts = CourtList() - self.players = PlayerList() - self.reset() - - def _separate_courts(self, courts: dict) -> Tuple[dict, dict]: - possible_games = min(len(courts), self.players.get_possible_game_count()) - courts_as_list = list(courts.items()) - used_courts = dict(courts_as_list[:possible_games]) - unused_courts = dict(courts_as_list[possible_games:]) - return used_courts, unused_courts - - def _create_inactive_games(self) -> list[Game]: - active_courts, reserved_courts = self.courts.separate_courts() - reserved_games = _create_placeholders(reserved_courts, "RESERVED") - _, unused_courts = self._separate_courts(active_courts) - blank_games = _create_placeholders(unused_courts, "---") - games = reserved_games + blank_games - return games - - def _create_active_games( - self, total_levels: int, group_by_team: bool - ) -> Tuple[list[Game], list[Player]]: - active_courts = self.courts.separate_courts()[0] - used_courts = self._separate_courts(active_courts)[0] - required_player_count = len(used_courts) * PLAYER_PER_COURT - active_players = self.players.get_players() - if group_by_team: - active_teams, team_less_players = separate_teams_and_players(active_players) - regular_court_count = len(used_courts) - len(active_teams) - regular_courts, team_courts = split_courts(used_courts, regular_court_count) - new_player_count = required_player_count - ( - PLAYER_PER_COURT * len(active_teams) - ) - regular_players = _select_players(team_less_players, new_player_count) - regular_games = _create_shuffle_games( - regular_courts, regular_players, total_levels - ) - team_games, selected_team_players = _create_team_games( - team_courts, active_teams - ) - selected_players = regular_players + selected_team_players - games = regular_games + team_games - else: - selected_players = _select_players(active_players, required_player_count) - games = _create_shuffle_games(used_courts, selected_players, total_levels) - return games, selected_players - - def update_player_list(self, csv_location): - self.players = PlayerList(csv_location) - - def clear(self) -> list[Game]: - self.proposed_games = [] - self.proposed_players = [] - return self.games - - def propose(self, levels: int, group_by_team: bool) -> list[Game]: - inactive_games = self._create_inactive_games() - active_games, selected_players = self._create_active_games( - levels, group_by_team - ) - games = active_games + inactive_games - games.sort(key=attrgetter("court")) - self.proposed_games = games - self.proposed_players = selected_players - return self.proposed_games - - def confirm(self) -> list[Game]: - if len(self.proposed_games) == 0: - return self.games - self.games = self.proposed_games - identifiers = [int(player.id) for player in self.proposed_players] - self.players.increment_game_count(identifiers) - self.round += 1 - return self.clear() - - def reset(self): - self.round = 0 - self.games = _create_placeholders(self.courts.get_courts(), "---") - self.players.reset_game_count() - return self.games |
