diff options
Diffstat (limited to 'src/match_up/model.py')
| -rw-r--r-- | src/match_up/model.py | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/src/match_up/model.py b/src/match_up/model.py new file mode 100644 index 0000000..c652ce8 --- /dev/null +++ b/src/match_up/model.py @@ -0,0 +1,104 @@ +from os import getenv +from math import floor +from csv import reader +from typing import Tuple +from dataclasses import dataclass + +MIN_LEVEL = 1 +MAX_LEVEL = 10 +PLAYER_PER_COURT = 4 + + +@dataclass +class Player: + name: str + skill: int = 1 + status: bool = False + + +@dataclass +class Team: + player1: str + player2: str + + +@dataclass +class Game: + court: int + team1: Team + team2: Team + + +@dataclass +class CourtList: + total: int = int(getenv("COURTS")) + + def __post_init__(self) -> None: + self.courts = {i + 1: True for i in range(self.total)} + + def get_court_status(self, court_number: int) -> bool: + return self.courts[court_number] + + def toggle_court_status(self, court_number: int) -> None: + new_status = not self.courts[court_number] + self.courts[court_number] = new_status + return new_status + + def get_courts(self) -> dict: + return self.courts + + def separate_courts(self) -> Tuple[dict, dict]: + active_courts = {k: v for k, v in self.courts.items() if v} + inactive_courts = {k: v for k, v in self.courts.items() if not v} + return active_courts, inactive_courts + + +@dataclass +class PlayerList: + location: str = getenv("DATABASE") + guests: int = 0 + + def __post_init__(self) -> None: + with open("data/" + self.location, newline="") as file: + pointer = reader(file) + next(pointer, None) + players = { + id: Player(row[0], int(row[1])) for id, row in enumerate(pointer) + } + self.guest_id_start = len(players) + 1 + self.players = players + + def increment_guests(self): + self.guests = self.guests + 1 + return self.guests + + def decrement_guests(self): + if self.guests == 0: + return 0 + self.guests = self.guests - 1 + return self.guests + + def get_player_status(self, player_number: int) -> bool: + return self.players[player_number].status + + def toggle_player_status(self, player_number: int) -> Tuple[bool, str]: + new_status = not self.players[player_number].status + self.players[player_number].status = new_status + return new_status, self.players[player_number].name + + def get_players(self) -> dict: + return self.players + + def get_possible_game_count(self) -> int: + total_players = len(self.get_potential_players()) + possible_games = floor(total_players / PLAYER_PER_COURT) + return possible_games + + def get_potential_players(self) -> dict: + players = {k: v for k, v in self.players.items() if v.status} + guests = { + self.guest_id_start + k: Player(name=f"Guest {k}") + for k in range(1, self.guests + 1) + } + players.update(guests) + return players |
