diff options
Diffstat (limited to 'src/match_up')
| -rw-r--r-- | src/match_up/__init__.py | 60 | ||||
| -rw-r--r-- | src/match_up/__main__.py | 4 | ||||
| -rw-r--r-- | src/match_up/model.py | 153 | ||||
| -rw-r--r-- | src/match_up/templates/index.html | 15 | ||||
| -rw-r--r-- | src/match_up/tests/__init__.py | 44 | ||||
| -rw-r--r-- | src/match_up/view.py | 96 |
6 files changed, 0 insertions, 372 deletions
diff --git a/src/match_up/__init__.py b/src/match_up/__init__.py deleted file mode 100644 index 95f767e..0000000 --- a/src/match_up/__init__.py +++ /dev/null @@ -1,60 +0,0 @@ -from dash import Dash -from pathlib import PurePath -from importlib.resources import files -from match_up.model import PlaySession -from match_up.view import MainLayout -from match_up.tests import ( - TEST_DATABASE_LOCATION, -) -from dash_bootstrap_components.themes import ZEPHYR -from flask import Flask, render_template - -DATABASE_LOCATION = "storage.json" - - -# class Application: -# def __init__(self, debug=False): -# self._debug = debug -# if debug: -# database_location = TEST_DATABASE_LOCATION -# else: -# database_location = DATABASE_LOCATION -# self._session = PlaySession(PurePath(database_location)) -# self._dashboard = Dash("Match Up!", external_stylesheets=[ZEPHYR]) -# self._layout = MainLayout( -# self._session.data.get_players(), self._session.get_matches() -# ) -# self._dashboard.layout = self._layout.get() - -# def run(self): -# self._dashboard.run(debug=self._debug) - - -# def main(): -# a = Application(debug=True) -# a.run() - - -app = Flask("Match Up", template_folder="templates") -session = PlaySession(PurePath("test_storage.json")) -base_template_path = "match_up.templates" - - -@app.route("/") -def home(): - print(files(base_template_path).joinpath("index.html").name) - # return render_template( - # files(base_template_path).joinpath("index.html").name, - # title="My Generated Page", - # people=session.data.get_players(), - # ) - return render_template( - "index.html", - title="My Generated Page", - people=session.data.get_players(), - ) - - -if __name__ == "__main__": - print("Starting app") - app.run(host="localhost", debug=True, port=80) diff --git a/src/match_up/__main__.py b/src/match_up/__main__.py deleted file mode 100644 index 3500cdb..0000000 --- a/src/match_up/__main__.py +++ /dev/null @@ -1,4 +0,0 @@ -from match_up import main - -if __name__ == "__main__": - main() diff --git a/src/match_up/model.py b/src/match_up/model.py deleted file mode 100644 index d27893d..0000000 --- a/src/match_up/model.py +++ /dev/null @@ -1,153 +0,0 @@ -from pathlib import PurePath -from tinydb import TinyDB, where -from dataclasses import dataclass -from random import randint - -MIN_SKILL = 1 -MAX_SKILL = 10 - - -class PlaySession: - def __init__(self, database_location: PurePath): - self.data = PlayerDatabase(database_location) - - def get_matches(self, number_of_courts: int = 4): - player_list = self.data.get_players() - game_list = [] - for i in range(number_of_courts): - game_list.append( - Game( - court_number=i + 1, - team_1=Team( - player_1=player_list[randint(0, len(player_list) - 1)], - player_2=player_list[randint(0, len(player_list) - 1)], - ), - team_2=Team( - player_1=player_list[randint(0, len(player_list) - 1)], - player_2=player_list[randint(0, len(player_list) - 1)], - ), - ) - ) - return game_list - - def end(self): - self.data.close() - - def __str__(self): - display_string = "" - for player in self.data.get_players(): - display_string = display_string + player.__str__() + "\n" - return display_string.rstrip() - - def __del__(self): - self.end() - - -@dataclass -class Player: - first_name: str - last_name: str - skill: int = 1 - status: bool = False - wait_time: int = 0 - - def get_name(self): - return self.first_name + " " + self.last_name - - -@dataclass -class Team: - player_1: Player - player_2: Player - - def __str__(self): - return self.player_1.get_name() + " & " + self.player_2.get_name() - - -@dataclass -class Game: - court_number: int - team_1: Team - team_2: Team - - -class PlayerDatabase: - def __init__(self, database_location: PurePath = PurePath("storage.json")): - print(f"Using database location: {database_location.name}") - self._database = TinyDB(database_location.name) - - def get_players(self) -> list[Player]: - player_list = [] - for row in self._database: - player_list.append( - Player( - first_name=row["first_name"], - last_name=row["last_name"], - skill=row["skill"], - status=row["status"], - wait_time=row["wait_time"], - ) - ) - return player_list - - def activate_player(self, player: Player): - self._database.update( - {"status": True}, - where("first_name") == player.first_name - and where("last_name") == player.last_name, - ) - - def deactivate_player(self, player: Player): - self._database.update( - {"wait_time": False}, - where("first_name") == player.first_name - and where("last_name") == player.last_name, - ) - - def increment_player_wait(self, player: Player): - self._database.update( - {"wait_time": 1}, - where("first_name") == player.first_name - and where("last_name") == player.last_name, - ) - - def reset_player_wait(self, player: Player): - self._database.update( - {"wait_time": 0}, - where("first_name") == player.first_name - and where("last_name") == player.last_name, - ) - - def deactivate_all_players(self) -> bool: - for row in self._database: - row["status"] = False - - def add_player(self, player: Player) -> bool: - self._database.insert( - { - "first_name": player.first_name, - "last_name": player.last_name, - "skill": player.skill, - "status": player.status, - "wait_time": player.wait_time, - } - ) - - def remove_player(self, player: Player) -> bool: - self._database.remove( - where("first_name") == player.first_name - and where("last_name") == player.last_name - ) - - def update_player_skill(self, player: Player): - self._database.update( - {"skill": player.skill}, - where("first_name") == player.first_name - and where("last_name") == player.last_name, - ) - - def close(self) -> None: - self._database.close() - - def __del__(self): - self.close() diff --git a/src/match_up/templates/index.html b/src/match_up/templates/index.html deleted file mode 100644 index e292734..0000000 --- a/src/match_up/templates/index.html +++ /dev/null @@ -1,15 +0,0 @@ -<!doctype html> -<link rel="stylesheet" href="https://cdn.simplecss.org/simple.min.css"> -<html> - <head> - <title>{{ title }}</title> - </head> - <body> - <h1>Match Up!</h1> - <ul> - {% for person in people %} - <li>{{ person.first_name }}</li> - {% endfor %} - </ul> - </body> -</html>
\ No newline at end of file diff --git a/src/match_up/tests/__init__.py b/src/match_up/tests/__init__.py deleted file mode 100644 index 3166746..0000000 --- a/src/match_up/tests/__init__.py +++ /dev/null @@ -1,44 +0,0 @@ -from os import remove -from os.path import isfile -from random import randint -from pathlib import PurePath -from names import get_first_name, get_last_name -from match_up.model import Player, PlayerDatabase, MIN_SKILL, MAX_SKILL - -TEST_DATABASE_LOCATION = PurePath("test_storage.json") - - -def generate_test_database(total_players: int = 20) -> None: - try: - if isfile(TEST_DATABASE_LOCATION): - remove(TEST_DATABASE_LOCATION) - db = PlayerDatabase(TEST_DATABASE_LOCATION) - for _ in range(total_players): - db.add_player( - Player( - first_name=get_first_name(), - last_name=get_last_name(), - skill=randint(MIN_SKILL, MAX_SKILL), - ) - ) - finally: - db.close() - - -def activate_random_players(activate_players: int = 17) -> None: - try: - db = PlayerDatabase(TEST_DATABASE_LOCATION) - player_list = db.get_players() - for index, player in enumerate(player_list): - if index < activate_players: - db.activate_player(player) - finally: - db.close() - - -def main(): - pass - - -if __name__ == "__main__": - main() diff --git a/src/match_up/view.py b/src/match_up/view.py deleted file mode 100644 index 8fa1c54..0000000 --- a/src/match_up/view.py +++ /dev/null @@ -1,96 +0,0 @@ -from dash.html import Div, H4, Thead, Tbody, Tr, Td, Th -from match_up.model import Player, Game -from dash_bootstrap_components import ( - Row, - Col, - Container, - Input, - Select, - Table, - NavbarSimple, -) - - -class GameLayout: - def __init__(self, game_list: list[Game]): - table_header = [Thead(Tr([Th("Court"), Th("Team 1"), Th("Team 2")]))] - table_body = [ - Tbody( - [ - Tr( - [ - Td(children=game.court_number), - Td(children=game.team_1.__str__()), - Td(children=game.team_2.__str__()), - ] - ) - for game in game_list - ] - ) - ] - self._layout = Div( - [ - H4(children="Game List", style={"textAlign": "center"}), - Table(table_header + table_body, bordered=True), - ] - ) - - def get(self): - return self._layout - - -class PlayerLayout: - def __init__(self, player_list: list[Player]): - table_header = [Thead(Tr([Th("Player Name")]))] - table_body = [ - Tbody( - [ - Tr( - [ - Td( - children=player.first_name + " " + player.last_name, - style={"color": ("green" if player.status else "red")}, - ) - ] - ) - for player in player_list - ] - ) - ] - self._layout = Div( - [ - H4(children="Player List", style={"textAlign": "center"}), - Table(table_header + table_body, bordered=True), - ] - ) - - def get(self): - return self._layout - - -class MainLayout: - def __init__(self, player_list: list[Player], game_list: list[Game]): - self._player_layout = PlayerLayout(player_list) - self._game_layout = GameLayout(game_list) - - def refresh(): ... - - def get(self): - full_layout = Div( - [ - NavbarSimple(brand="Match Up!"), - Container( - [ - Row( - [ - Col([self._game_layout.get()], width=9), - Col([self._player_layout.get()], width=3), - ], - style={"margin": "15px"}, - ) - ] - ), - ] - ) - # full_layout = Div([Div(children="Hello World")]) - return full_layout |
