From 0da8dc16fb26e9df5d0efd7c7a463e354d8e00cf Mon Sep 17 00:00:00 2001 From: Karan Jayachandra Date: Sun, 6 Jul 2025 12:58:07 +0200 Subject: Transitioned back to a traditional flask app --- app/controller.py | 99 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 99 insertions(+) create mode 100644 app/controller.py (limited to 'app/controller.py') diff --git a/app/controller.py b/app/controller.py new file mode 100644 index 0000000..b00bf6b --- /dev/null +++ b/app/controller.py @@ -0,0 +1,99 @@ +from typing import Tuple +from operator import attrgetter +from match_up.data import Game, PLAYER_PER_COURT +from match_up.model import Player, PlayerList, CourtList +from match_up.utilities import ( + _create_placeholders, + _select_players, + _create_shuffle_games, + _create_team_games, + separate_teams_and_players, + split_courts, +) + + +class RoundGenerator: + proposed_games: list[Game] = [] + proposed_players: list[Player] = [] + + def __init__(self) -> None: + self.courts = CourtList() + self.players = PlayerList() + self.reset() + + def _separate_courts(self, courts: dict) -> Tuple[dict, dict]: + possible_games = min(len(courts), self.players.get_possible_game_count()) + courts_as_list = list(courts.items()) + used_courts = dict(courts_as_list[:possible_games]) + unused_courts = dict(courts_as_list[possible_games:]) + return used_courts, unused_courts + + def _create_inactive_games(self) -> list[Game]: + active_courts, reserved_courts = self.courts.separate_courts() + reserved_games = _create_placeholders(reserved_courts, "RESERVED") + _, unused_courts = self._separate_courts(active_courts) + blank_games = _create_placeholders(unused_courts, "---") + games = reserved_games + blank_games + return games + + def _create_active_games( + self, total_levels: int, group_by_team: bool + ) -> Tuple[list[Game], list[Player]]: + active_courts = self.courts.separate_courts()[0] + used_courts = self._separate_courts(active_courts)[0] + required_player_count = len(used_courts) * PLAYER_PER_COURT + active_players = self.players.get_players() + if group_by_team: + active_teams, team_less_players = separate_teams_and_players(active_players) + regular_court_count = len(used_courts) - len(active_teams) + regular_courts, team_courts = split_courts(used_courts, regular_court_count) + new_player_count = required_player_count - ( + PLAYER_PER_COURT * len(active_teams) + ) + regular_players = _select_players(team_less_players, new_player_count) + regular_games = _create_shuffle_games( + regular_courts, regular_players, total_levels + ) + team_games, selected_team_players = _create_team_games( + team_courts, active_teams + ) + selected_players = regular_players + selected_team_players + games = regular_games + team_games + else: + selected_players = _select_players(active_players, required_player_count) + games = _create_shuffle_games(used_courts, selected_players, total_levels) + return games, selected_players + + def update_player_list(self, csv_location): + self.players = PlayerList(csv_location) + + def clear(self) -> list[Game]: + self.proposed_games = [] + self.proposed_players = [] + return self.games + + def propose(self, levels: int, group_by_team: bool) -> list[Game]: + inactive_games = self._create_inactive_games() + active_games, selected_players = self._create_active_games( + levels, group_by_team + ) + games = active_games + inactive_games + games.sort(key=attrgetter("court")) + self.proposed_games = games + self.proposed_players = selected_players + return self.proposed_games + + def confirm(self) -> list[Game]: + if len(self.proposed_games) == 0: + return self.games + self.games = self.proposed_games + identifiers = [int(player.id) for player in self.proposed_players] + self.players.increment_game_count(identifiers) + self.round += 1 + return self.clear() + + def reset(self): + self.round = 0 + self.games = _create_placeholders(self.courts.get_courts(), "---") + self.players.reset_game_count() + return self.games -- cgit v1.3.1