from math import floor from app import app, db from datetime import date from sqlalchemy import func from typing import Tuple, Sequence from random import shuffle, sample from random import randint, getrandbits from names import get_first_name, get_last_name from app.model import Player, Court, Game, DisplayGame def _shuffle_two_lists(a: list, b: list) -> Tuple[list, list]: indices = list(range(len(a))) shuffle(indices) a = [a[index] for index in indices] b = [b[index] for index in indices] return a, b def _pick_from_list_after_sorting_other(a: list, b: list[int]) -> list: indices = [i[0] for i in sorted(enumerate(b), key=lambda x: x[1])] return [a[index] for index in indices] def sample_list(indices: list, cost: list[int], count=None) -> list: if count is None: count = len(indices) indices, cost = _shuffle_two_lists(indices, cost) indices = _pick_from_list_after_sorting_other(indices, cost)[:count] return indices def _normalize_skill(level: int, new_max: int) -> int: scaling = (new_max - 1) / int(app.config["MAX_PLAYER_LEVEL"]) new_level = round(scaling * level) + 1 return new_level def select_players(players: Sequence[Player], count: int) -> list[Player]: games = db.session.query(Game).filter(func.date(Game.date) == date.today()).all() player_identifiers = [] for game in games: for i in range(4): player_identifiers.append(getattr(game, f"player_{i+1}")) identifiers = [player.id for player in players] play_count = [player_identifiers.count(player.id) for player in players] ids = sample_list(identifiers, play_count, count) selected_players = [player for player in players if player.id in ids] return selected_players def group_by_four(players: list[Player], new_max: int) -> list[list[Player]]: identifiers = [player.id for player in players] player_levels = [_normalize_skill(int(player.level), new_max) for player in players] identifiers = sample_list(identifiers, player_levels) court_players = [] for i in range(0, len(players), app.config["PLAYERS_PER_COURT"]): court_ids = identifiers[i : i + app.config["PLAYERS_PER_COURT"]] selected_players = [player for player in players if player.id in court_ids] court_players.append(selected_players) return court_players def separate_teams_and_players( players: Sequence[Player], ) -> tuple[dict[int, list[Player]], list[Player]]: unique_team_id = {player.team for player in players} grouped_players_by_team = {team_id: [] for team_id in unique_team_id} for player in players: team = player.team grouped_players_by_team[team].append(player) active_teams = {} players_without_team = [] for team_id in grouped_players_by_team: if team_id == 0: players_without_team += [ player for player in grouped_players_by_team[team_id] ] else: if len(grouped_players_by_team[team_id]) >= 4: active_teams[team_id] = grouped_players_by_team[team_id] else: players_without_team += [ player for player in grouped_players_by_team[team_id] ] return active_teams, players_without_team def get_placeholder_games(courts: list[Court], name: str) -> list[DisplayGame]: p = db.session.query(Player).where(Player.first_name == name).first() if p is None: raise ValueError(f"Database isn't initialized.") player_data = {"round_id": None} | {f"player_{i+1}": p.id for i in range(4)} games = [ DisplayGame(Game(**({"court_id": court.id} | player_data))) for court in courts # type: ignore ] return games def get_team_games( courts: list[Court], teams: dict[int, list[Player]] ) -> list[DisplayGame]: games = [] for court, (_, players) in zip(courts, teams.items()): players = sample(players, app.config["PLAYERS_PER_COURT"]) players.sort(key=lambda x: x.level, reverse=True) game = Game( None, court.id, players[0].id, players[3].id, players[1].id, players[2].id ) games.append(DisplayGame(game)) return games def get_shuffle_games( courts: list[Court], players: Sequence[Player], total_levels: int ) -> list[DisplayGame]: required_player_count = len(courts) * app.config["PLAYERS_PER_COURT"] selected_players = select_players(players, required_player_count) court_players = group_by_four(selected_players, total_levels) games = [] for court, players in zip(courts, court_players): game = Game( None, court.id, players[0].id, players[3].id, players[1].id, players[2].id ) games.append(DisplayGame(game)) return games def initialize_default_players(): db.session.query(Player).delete() for k, v in app.config["DEFAULTS"].items(): db.session.add(Player(**{"id": v, "first_name": k, "last_name": ""})) guest_offset = 10000 for i, (k, v) in enumerate(app.config["GUESTS"].items()): level_offset = app.config["GUEST_COUNT"] * i for j in range(app.config["GUEST_COUNT"]): db.session.add( Player( **{ "id": guest_offset + level_offset + j, "first_name": k, "last_name": f"{j + 1}", "level": v, } ) ) db.session.commit() def initialize_random_database(): initialize_default_players() player_count = 80 total_teams = 5 players_per_team = 5 for i in range(player_count): if i < total_teams * players_per_team: team = floor(i / players_per_team) + 1 else: team = 0 args = { "id": 3 + i, "first_name": get_first_name(), "last_name": get_last_name(), "team": team, "status": bool(getrandbits(1)), "level": randint( app.config["MIN_PLAYER_LEVEL"], app.config["MAX_PLAYER_LEVEL"] ), } db.session.add(Player(**args)) db.session.commit()