from typing import Tuple from operator import attrgetter from dataclasses import dataclass from utilities import sample_list from model import Team, Game, PlayerList, CourtList, MAX_LEVEL, PLAYER_PER_COURT def _create_placeholders(courts: dict, name: str) -> list[Game]: dummy_team = Team(player1=name, player2=name) games = [Game(court, dummy_team, dummy_team) for court in courts] return games def _normalize_skill(players: dict, new_max: int) -> int: player_levels = [] for _, player in players.items(): skill_level = player.skill new_level = round((new_max - 1) * (skill_level / MAX_LEVEL)) + 1 player_levels.append(new_level) return player_levels def _create_groups_of_four_players(players: dict, new_max: int) -> list[dict]: player_levels = _normalize_skill(players, new_max) identifiers = sample_list([*players], player_levels) clumps = [] for i in range(0, len(players), PLAYER_PER_COURT): clumps.append(identifiers[i : i + PLAYER_PER_COURT]) combinations = [{id: players[id] for id in clump} for clump in clumps] return combinations def _create_games(courts: dict, players: list[dict], levels: int): grouped_players = _create_groups_of_four_players(players, levels) games = [] for court, players in zip(courts, grouped_players): ids = [*players] team1 = Team(player1=players[ids[0]].name, player2=players[ids[3]].name) team2 = Team(player1=players[ids[1]].name, player2=players[ids[2]].name) games.append(Game(court, team1, team2)) return games @dataclass class RoundGenerator: courts: CourtList players: PlayerList round: int = 0 proposal: tuple = tuple() def __post_init__(self) -> None: self.history = {key: 0 for key, _ in self.players.get_players().items()} self.games = self._generate_proposal(MAX_LEVEL)[0] def _separate_courts(self, courts: dict) -> Tuple[dict, dict]: possible_games = min(len(courts), self.players.get_possible_game_count()) courts_as_list = list(courts.items()) used_courts = dict(courts_as_list[:possible_games]) unused_courts = dict(courts_as_list[possible_games:]) return used_courts, unused_courts def _select_players(self, count: int) -> dict: active_players = self.players.get_potential_players() identifiers = [*active_players] play_count = [ ( self.history[player_id] if player_id < self.players.guest_id_start else self.round ) for player_id in active_players ] ids = sample_list(identifiers, play_count, count) return {player_id: active_players[player_id] for player_id in ids} def _create_inactive_games(self) -> list[Game]: active_courts, reserved_courts = self.courts.separate_courts() reserved_games = _create_placeholders(reserved_courts, "RESERVED") _, unused_courts = self._separate_courts(active_courts) blank_games = _create_placeholders(unused_courts, "---") games = reserved_games + blank_games return games def _create_active_games(self, total_levels: int): active_courts, _ = self.courts.separate_courts() used_courts, _ = self._separate_courts(active_courts) required_player_count = len(used_courts) * PLAYER_PER_COURT selected_players = self._select_players(required_player_count) games = _create_games(used_courts, selected_players, total_levels) return games, selected_players def _generate_proposal(self, total_levels: int) -> Tuple[list[Game], dict]: inactive_games = self._create_inactive_games() active_games, selected_players = self._create_active_games(total_levels) games = active_games + inactive_games games.sort(key=attrgetter("court")) return games, selected_players def clear(self) -> list[Game]: self.proposal = tuple() return self.games def propose(self, levels: int) -> list[Game]: self.proposal = self._generate_proposal(levels) return self.proposal[0] def confirm(self) -> list[Game]: proposed_games, proposed_players = self.proposal if self.games == proposed_games or len(proposed_games) == 0: return self.games self.games = proposed_games for player_id in proposed_players: self.history[player_id] = self.history[player_id] + 1 self.proposal = tuple() self.round += 1 return self.games