from math import floor from csv import reader from pathlib import Path from random import sample from operator import attrgetter from dataclasses import dataclass @dataclass class Court: number: int status: bool @dataclass class CourtList: total: int def __post_init__(self): self.courts = [Court(i + 1, True) for i in range(self.total)] self.active = self.total def get_court(self, court_number: int): return [court for court in self.courts if court.number == court_number] def toggle_court(self, court_number: int): self.courts = [ ( Court( number=court_number, status=not court.status, ) if court_number == court.number else court ) for court in self.courts ] self.active = sum([court.status for court in self.courts]) @dataclass class Player: name: str skill: int = 0 status: bool = True class PlayerList: def __init__(self, location: Path = "players.csv"): players = [] with open(location, newline="") as file: data_reader = reader(file) next(data_reader, None) for row in data_reader: player = Player(name=row[0], skill=row[1], status=(row[2] == "True")) players.append(player) players.sort(key=attrgetter("name")) self.players = players def get_player(self, player_request: str): players = [player for player in self.players if player.name == player_request] players.sort(key=attrgetter("name")) return players def get_active_players(self): players = [player for player in self.players if player.status] players.sort(key=attrgetter("name")) return players def toggle_player(self, player_request: Player): self.players = [ ( Player( name=player.name, skill=player.skill, status=not player.status, ) if player.name == player_request else player ) for player in self.players ] def __str__(self): display_string = "" for player in self.players: display_string += player.__str__() + "\n" return display_string @dataclass class Team: player1: Player player2: Player @dataclass class Game: court: Court team1: Team team2: Team DUMMY_PLAYER = Player(name="-") DUMMY_TEAM = Team(player1=DUMMY_PLAYER, player2=DUMMY_PLAYER) def create_dummy_games(courts: list[Court]): return [Game(court, DUMMY_TEAM, DUMMY_TEAM) for court in courts] RESERVED_PLAYER = Player(name="Reserved") RESERVED_TEAM = Team(player1=RESERVED_PLAYER, player2=RESERVED_PLAYER) def create_reserved_games(courts: list[Court]): return [Game(court, RESERVED_TEAM, RESERVED_TEAM) for court in courts] PLAYER_PER_COURT = 4 def create_single_game(court: Court, players: list[Player]): team1 = Team(player1=players[0], player2=players[3]) team2 = Team(player1=players[1], player2=players[2]) return Game(court, team1, team2) def create_possible_games(court_list: list[Court], players: list[Player]): clumped_players = [ players[i : i + PLAYER_PER_COURT] for i in range(0, len(players), PLAYER_PER_COURT) ] games = [ create_single_game(court, clump) for court, clump in zip(court_list, clumped_players) ] return games @dataclass class GameList: def clear(self, court_list: CourtList): courts = court_list.courts active_courts = [court for court in courts if court.status] inactive_courts = [court for court in courts if not court.status] dummy_games = create_dummy_games(active_courts) reserved_games = create_reserved_games(inactive_courts) games = dummy_games + reserved_games games.sort(key=attrgetter("court.number")) self.games = games def create_random_games(self, court_list: CourtList, player_list: PlayerList): active_players = player_list.get_active_players() active_courts = [court for court in court_list.courts if court.status] inactive_courts = [court for court in court_list.courts if not court.status] possible_games = floor(len(active_players) / PLAYER_PER_COURT) current_players = sample(active_players, possible_games * PLAYER_PER_COURT) active_games = create_possible_games( active_courts[:possible_games], current_players ) dummy_games = create_dummy_games(active_courts[possible_games:]) reserved_games = create_reserved_games(inactive_courts) games = active_games + dummy_games + reserved_games games.sort(key=attrgetter("court.number")) self.games = games def create_skilled_games(self, court_list: CourtList, player_list: PlayerList): active_players = player_list.get_active_players() active_courts = [court for court in court_list.courts if court.status] inactive_courts = [court for court in court_list.courts if not court.status] possible_games = floor(len(active_players) / PLAYER_PER_COURT) current_players = sample(active_players, possible_games * PLAYER_PER_COURT) current_players.sort(key=attrgetter("skill")) active_games = create_possible_games( active_courts[:possible_games], current_players ) dummy_games = create_dummy_games(active_courts[possible_games:]) reserved_games = create_reserved_games(inactive_courts) games = active_games + dummy_games + reserved_games games.sort(key=attrgetter("court.number")) self.games = games