export class Player {
constructor(id, name, level, status, totalPlayed) {
this.id = id;
this.name = name;
this.level = typeof level !== 'undefined' ? level : 1;
this.status = typeof status !== 'undefined' ? status : false;
this.totalPlayed = typeof totalPlayed !== 'undefined' ? status : 0;
}
toggle() {
this.status = !this.status;
this.print();
}
print() {
let status = this.status ? "active" : "inactive";
console.log(this.name + " has a level of " + this.level + " and is currently " + status);
}
render() {
let type = this.status ? `class="button is-success"` : 'class="button is-danger"';
return ``;
}
}
function randomLevel() {
const max_level = 10;
return Math.floor(Math.random() * max_level + 1);
}
function randomStatus() {
return Math.random() < 0.5;
}
export function generatePlayers() {
let players = [];
for (let i = 0; i < 71; i++) {
players.push(new Player(i, "Player " + i, randomLevel(), randomStatus(), 0));
}
return players;
}
function parseLineToPlayer(data) {
var info = data.split(",");
var id = Number(info[0].trim());
var name = info[1].trim() + " " + info[2].trim();
var level = Number(info[3].trim());
return new Player(id, name, level, false, 0);
}
export function csvToPlayers(csv) {
var lines = csv.split("\n");
var players = [];
for (var i = 1; i < lines.length; i++) {
if(lines[i] == undefined || lines[i].trim() == "") {continue;}
players.push(parseLineToPlayer(lines[i]));
}
console.log("Loaded " + players.length + " Players");
for (var i=0; i