import { GuestManager } from "./guest.mjs"; import { shuffle, Manager } from "./utils.mjs"; class Player { constructor(id, name, level, status, totalPlayed) { this.id = id; this.status = typeof status !== "undefined" ? status : false; this.name = name; this.level = typeof level !== "undefined" ? level : 1; this.totalPlayed = typeof totalPlayed !== "undefined" ? status : 0; } toggle() { this.status = !this.status; this.print(); } print() { let status = this.status ? "active" : "inactive"; console.log(this.name + " is currently " + status); } render() { let color = this.status ? "is-success" : "is-danger"; let type = `class="button is-medium ${color}"`; return ``; } } function randomLevel() { const max_level = 10; return Math.floor(Math.random() * max_level + 1); } function randomStatus() { return Math.random() < 0.5; } function parseLineToPlayer(data) { var info = data.split(","); var id = Number(info[0].trim()); var name = info[1].trim() + " " + info[2].trim(); var level = Number(info[3].trim()); return new Player(id, name, level, true, 0); } export class PlayerManager extends Manager { // g = new GuestManager(); constructor() { super("regular", []); console.log("Loading player data."); let data = JSON.parse(localStorage.getItem(this.description)); if (data === null || data.length === 0) { console.log("Player data unavailable: " + data); this.generate(); return; } for (let i = 0; i < data.length; i++) { let id = Number(data[i].id); let name = data[i].name; let level = data[i].level; let status = data[i].status; let totalPlayed = data[i].totalPlayed; this.listData.push(new Player(id, name, level, status, totalPlayed)); } console.log("Loaded " + this.listData.length + " players."); this.render(); this.addBehaviour(); addLoadBehaviour(this); } generate() { console.log("Generating player data."); let maxPlayerCount = 71; for (let i = 0; i < maxPlayerCount; i++) { let p = new Player(i, "Player " + i, randomLevel(), randomStatus(), 0); this.listData.push(p); } console.log("Generated data for " + this.listData.length + " players"); this.store(); this.render(); } import(data) { var lines = data.split("\n"); var players = []; for (var i = 1; i < lines.length; i++) { if (lines[i] == undefined || lines[i].trim() == "") { continue; } players.push(parseLineToPlayer(lines[i])); } console.log("Loaded " + players.length + " Players"); for (var i = 0; i < players.length; i++) { players[i].print(); } this.listData = players; this.store(); this.render(); } active(factor) { factor = typeof factor !== "undefined" ? factor : 1; let data = super.active(); console.log("Normalize skill by a factor of " + factor + "."); let players = data.map(function (p) { p.skill = Math.ceil(p.skill / factor); return p; }); return players; } propose(count) { console.log("Required players are " + count); let factor = Number(document.getElementById("skill").value); console.log("Skill normalized by a factor of " + factor + "."); const activePlayers = this.active(factor); console.log("Active players are:"); console.log( activePlayers .map((i) => { return i.name; }) .join(",") ); const shuffledPlayers = shuffle(activePlayers); shuffledPlayers.sort((a, b) => a.totalPlayed - b.totalPlayed); const selectedPlayers = shuffledPlayers.slice(0, count); selectedPlayers.sort((a, b) => a.level - b.level); console.log("Selected players are:"); console.log( selectedPlayers .map((i) => { return i.name; }) .join(",") ); return selectedPlayers; } } // TODO Add load behaviour to constructor export function addLoadBehaviour(p) { const f = document.querySelector("#player-load input[type=file]"); f.addEventListener("change", () => { const file = f.files[0]; let importData; console.log("Loading data from " + file.name); const reader = new FileReader(); reader.onload = function (e) { importData = reader.result; p.import(importData); }; reader.readAsText(file); }); }