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from math import floor
from app import app, db
from datetime import date
from typing import Sequence
from pandas import DataFrame
from operator import attrgetter
from sqlalchemy import func, select, not_
from app.model import (
Player,
Court,
Game,
DisplayGame,
)
from app.utilities import (
get_placeholder_games,
get_team_games,
get_shuffle_games,
separate_teams_and_players,
initialize_random_database,
initialize_default_players,
)
class Courts:
def __init__(self):
with app.app_context():
courts = db.session.query(Court).all()
if len(courts) == 0:
for _ in range(app.config["COURT_COUNT"]):
db.session.add(Court())
db.session.commit()
def get(self, id: int) -> Court:
court = db.session.get(Court, id)
if court is None:
raise ValueError(f"Court not found: {id}")
return court
def toggle(self, id: int) -> Court:
court = self.get(id)
court.status = not court.status
db.session.commit()
return court
def active(self):
return db.session.query(Court).where(Court.status).all()
def inactive(self):
return db.session.query(Court).where(not_(Court.status)).all()
def all(self) -> list[Court]:
return db.session.query(Court).order_by(Court.id).all()
class Players:
def __init__(self) -> None:
with app.app_context():
if len(self.regulars()) == 0:
initialize_random_database()
def update(self, data: DataFrame):
initialize_default_players()
for entry in data.to_dict("records"):
args = entry | {"status": False}
db.session.add(Player(**args)) # type: ignore
db.session.commit()
def get(self, id: int) -> Player:
player = db.session.get(Player, id)
if player is None:
raise ValueError(f"Player not found: {id}")
return player
def toggle(self, id: int) -> Player:
player = self.get(id)
player.status = not player.status
db.session.commit()
return player
def regulars(self) -> list[Player]:
filter_list = list(app.config["GUESTS"].keys()) + list(
app.config["DEFAULTS"].keys()
)
return (
db.session.query(Player)
.where(Player.id > 1)
.where(Player.first_name.not_in(filter_list))
.order_by(Player.first_name, Player.last_name)
.all()
)
def guests(self) -> list[Player]:
return (
db.session.query(Player)
.where(Player.id > 1)
.where(Player.first_name.in_(app.config["GUESTS"].keys()))
.order_by(Player.first_name, Player.last_name)
.all()
)
def active(self) -> Sequence[Player]:
query = (
select(Player)
.where(Player.status)
.order_by(Player.first_name, Player.last_name)
)
return db.session.scalars(query).all()
def reset(self):
for player in db.session.scalars(select(Player)):
player.status = False
db.session.commit()
class Session:
levels: int = 10
teams: bool = False
proposal: list[DisplayGame] = []
def _today(self):
games = (
db.session.query(Game).filter(func.date(Game.date) == date.today()).all()
)
return games
def __init__(self):
with app.app_context():
db.create_all()
self.courts = Courts()
self.players = Players()
if len(self._today()) == 0:
query = select(Player).where(Player.first_name == "---")
player = db.session.scalars(query).first()
if player is None:
raise ValueError("Database isn't initialized.")
player_data = {f"player_{i + 1}": player.id for i in range(4)}
for court in self.courts.all():
args = {"round_id": 0, "court_id": court.id} | player_data
db.session.add(Game(**args))
db.session.commit()
def round(self) -> int:
games = self._today()
round_id = max([game.round_id for game in games])
if round_id is None:
raise ValueError("Database isn't initialized")
return round_id
def current_round(self) -> list[DisplayGame]:
games = (
db.session.query(Game)
.filter(func.date(Game.date) == date.today())
.filter(Game.round_id == self.round())
.order_by(Game.court_id)
.all()
)
games = [DisplayGame(game) for game in games]
return games
def propose(self) -> list[DisplayGame]:
reserved_courts = self.courts.inactive()
reserved_games = get_placeholder_games(reserved_courts, "RESERVED")
active_courts = self.courts.active()
active_players = self.players.active()
game_count = floor(len(active_players) / app.config["PLAYERS_PER_COURT"])
game_count = min(len(active_courts), game_count)
used_courts = active_courts[:game_count]
unused_courts = active_courts[game_count:]
blank_games = get_placeholder_games(unused_courts, "---")
active_teams = {}
if self.teams:
active_teams, active_players = separate_teams_and_players(active_players)
team_courts = used_courts[: len(active_teams)]
shuffle_courts = used_courts[len(active_teams) :]
team_games = get_team_games(team_courts, active_teams)
shuffle_games = get_shuffle_games(shuffle_courts, active_players, self.levels)
self.proposal = shuffle_games + team_games + blank_games + reserved_games
self.proposal.sort(key=attrgetter("court.id"))
return self.proposal
def confirm(self) -> list[DisplayGame]:
if len(self.proposal) == 0:
return self.current_round()
round_id = self.round() + 1
for game in self.proposal:
db.session.add(game.to_game(round_id))
db.session.commit()
self.proposal = []
return self.current_round()
def reset(self) -> list[DisplayGame]:
db.session.query(Game).filter(func.date(Game.date) == date.today()).delete()
db.session.commit()
self.__init__()
return self.current_round()
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