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from math import floor
from app import app, db
from pandas import read_csv
from dataclasses import dataclass
from sqlalchemy.orm import Mapped
from datetime import date, datetime
from random import randint, getrandbits
from typing import Tuple, Optional, Sequence
from sqlalchemy.orm import mapped_column as mc
from names import get_first_name, get_last_name
from sqlalchemy import String, Boolean, Integer, ForeignKey, select


class User(db.Model):
    id: Mapped[int] = mc(primary_key=True)
    username: Mapped[str] = mc(String(64), index=True, unique=True)
    password_hash: Mapped[Optional[str]] = mc(String(256))

    def __repr__(self):
        return f"User {self.username}"


class Court(db.Model):
    id: Mapped[int] = mc(primary_key=True)
    status: Mapped[bool] = mc(Boolean, default=True)

    def __repr__(self):
        return f"Court {self.id} is {"active" if self.status else "inactive"}"


class Courts:

    def __init__(self):
        if app.config["COURT_COUNT"] is not None:
            db.session.query(Court).delete()
            for i in range(app.config["COURT_COUNT"]):
                db.session.add(Court())
            db.session.commit()

    def get(self, id: int) -> bool:
        court = db.session.get(Court, id)
        if court is None:
            raise ValueError(f"Court {id} doesn't exist.")
        return court.status

    def toggle(self, id: int) -> bool:
        court = db.session.get(Court, id)
        if court is None:
            raise ValueError(f"Court {id} doesn't exist.")
        new_status = not court.status
        court.status = new_status
        db.session.commit()
        return new_status

    def active(self):
        return db.session.query(Court).where(Court.status).all()

    def all(self) -> list[Court]:
        courts = [court for court in db.session.query(Court).order_by(Court.id)]
        return courts

    def reset(self):
        for court in db.session.scalars(select(Court)):
            court.status = True
        db.session.commit()


class Player(db.Model):
    id: Mapped[int] = mc(primary_key=True)
    first_name: Mapped[str] = mc(String(64), index=True, default="---")
    last_name: Mapped[str] = mc(String(64), index=True, default="---")
    team: Mapped[int] = mc(Integer, index=True, default=0)
    status: Mapped[bool] = mc(Boolean, default=False)
    level: Mapped[int] = mc(Integer, default=app.config["MIN_PLAYER_LEVEL"])

    def __repr__(self):
        return f"{self.first_name} {self.last_name} is {"active" if self.status else "inactive"}"


def initialize_random_database(
    player_count: int = 80, guest_per_level: int = 4
) -> None:
    db.session.add(Player(*{"first_name": "---", "last_name": ""}))
    db.session.add(Player(*{"first_name": "RESERVED", "last_name": ""}))
    total_teams = 5
    players_per_team = 5
    for i in range(player_count):
        if i < total_teams * players_per_team:
            team = floor(i / players_per_team) + 1
        else:
            team = 0
        args = {
            "first_name": get_first_name(),
            "last_name": get_last_name(),
            "team": team,
            "status": bool(getrandbits(1)),
            "level": randint(
                app.config["MIN_PLAYER_LEVEL"], app.config["MAX_PLAYER_LEVEL"]
            ),
        }
        db.session.add(Player(*args))
    meta_data = {"first_name": "Guest", "team": 0, "status": False}
    for level_id, level in enumerate(app.config["GUEST_LEVELS"]):
        for player_id in range(guest_per_level):
            unique_id = (level_id * guest_per_level) + player_id + 1
            args = meta_data | {"last_name": str(unique_id), "level": level}
            db.session.add(Player(*args))
    db.session.commit()


class Players:

    def __init__(self) -> None:
        if app.config["DATABASE_CSV"] is not None:
            data = read_csv(app.config["DATABASE_CSV"])
            db.session.query(Player).delete()
            for entry in data.to_dict("records"):
                args = entry | {"status": False}
                db.session.add(Player(*args))
            db.session.commit()
        else:
            if len(self.all()) == 0:
                initialize_random_database()

    def default_id(self):
        query = select(Player).where(Player.first_name == "---")
        player = db.session.scalars(query).first()
        if player is None:
            raise ValueError(f"Database isn't initialized.")
        return player.id

    def reserved_id(self):
        query = select(Player).where(Player.first_name == "RESERVED")
        player = db.session.scalars(query).first()
        if player is None:
            raise ValueError(f"Database isn't initialized.")
        return player.id

    def get(self, id: int) -> bool:
        player = db.session.get(Player, id)
        if player is None:
            raise ValueError(f"User {id} doesn't exist.")
        return player.status

    def toggle(self, id: int) -> Player:
        player = db.session.get(Player, id)
        if player is None:
            raise ValueError(f"User {id} doesn't exist.")
        player.status = not player.status
        db.session.commit()
        return player

    def all(self) -> Tuple[list[Player], list[Player]]:
        regulars = [
            p for p in db.session.query(Player).where(Player.first_name != "Guest")
        ]
        guests = [
            p for p in db.session.query(Player).where(Player.first_name == "Guest")
        ]
        guests.sort(key=lambda x: int(x.last_name))
        return regulars, guests

    def active(self) -> Sequence[Player]:
        query = (
            select(Player)
            .where(Player.status)
            .order_by(Player.first_name, Player.last_name)
        )
        return db.session.scalars(query).all()

    def reset(self):
        for player in db.session.scalars(select(Player)):
            player.status = False
        db.session.commit()


class Game(db.Model):
    id: Mapped[int] = mc(primary_key=True)
    round_id: Mapped[int] = mc(Integer, index=True)
    court_id: Mapped[int] = mc(ForeignKey(Court.id), index=True)
    player_1: Mapped[int] = mc(ForeignKey(Player.id), index=True)
    player_2: Mapped[int] = mc(ForeignKey(Player.id), index=True)
    player_3: Mapped[int] = mc(ForeignKey(Player.id), index=True)
    player_4: Mapped[int] = mc(ForeignKey(Player.id), index=True)
    date: Mapped[datetime] = mc(index=True, default=lambda: date.today())


class DisplayPlayer:

    def __init__(self, player: Player):
        self.id = player.id
        self.name = f"{player.first_name} {player.last_name}"


@dataclass
class DisplayTeam:
    player_1: DisplayPlayer
    player_2: DisplayPlayer


@dataclass
class DisplayGame:
    court_id: int
    team_1: DisplayTeam
    team_2: DisplayTeam