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from math import floor
from typing import Tuple
from os.path import isfile
from pandas import read_csv
from dataclasses import dataclass
from random import getrandbits, randint
from sqlalchemy.orm import sessionmaker
from sqlalchemy import create_engine, not_
from names import get_first_name, get_last_name
from app.data import (
MIN_LEVEL,
MAX_LEVEL,
PLAYER_PER_COURT,
BASE,
GUEST_LEVELS,
GUESTS_PER_LEVEL,
Player,
DisplayPlayer,
)
@dataclass
class CourtList:
total: int = 12
def __post_init__(self) -> None:
self.courts = {i + 1: True for i in range(self.total)}
def get_court_status(self, court_number: int) -> bool:
return self.courts[court_number]
def toggle_court_status(self, court_number: int) -> bool:
new_status = not self.courts[court_number]
self.courts[court_number] = new_status
return new_status
def get_courts(self) -> dict:
return self.courts
def separate_courts(self) -> Tuple[dict, dict]:
active_courts = {k: v for k, v in self.courts.items() if v}
inactive_courts = {k: v for k, v in self.courts.items() if not v}
return active_courts, inactive_courts
def _init_guests(session) -> None:
for level_id, level in enumerate(GUEST_LEVELS):
for player_id in range(GUESTS_PER_LEVEL):
unique_id = (level_id * GUESTS_PER_LEVEL) + player_id + 1
player = Player(
id=-unique_id,
first="Guest",
last=str(unique_id),
level=level,
status=False,
count=0,
)
session.add(player)
session.commit()
def _init_database_from_csv(session, csv_location: str) -> None:
data = read_csv(csv_location)
session.query(Player).delete()
for _, entry in data.iterrows():
player = Player(
id=entry["id"],
first=entry["first"],
last=entry["last"],
level=entry["skill"],
team=entry["team"],
status=False,
count=0,
)
session.add(player)
session.commit()
_init_guests(session)
def _init_random_database(session, player_count: int = 80) -> None:
total_teams = 5
players_per_team = 5
for i in range(player_count):
if i < total_teams * players_per_team:
team = floor(i / players_per_team) + 1
else:
team = 0
player = Player(
id=i,
first=get_first_name(),
last=get_last_name(),
level=randint(MIN_LEVEL, MAX_LEVEL),
team=team,
status=bool(getrandbits(1)),
count=0,
)
session.add(player)
session.commit()
_init_guests(session)
class PlayerList:
def __init__(self, csv_location=None) -> None:
self.db_location = "players.db"
db_file_found = True
if not isfile(self.db_location):
db_file_found = False
self._init_database()
if csv_location is not None:
_init_database_from_csv(self.session, csv_location)
else:
if not db_file_found:
_init_random_database(self.session)
def _init_database(self):
engine = create_engine("sqlite:///" + str(self.db_location))
BASE.metadata.create_all(bind=engine)
self.session = sessionmaker(bind=engine)()
def get_player_status(self, id: int) -> bool:
return self.session.query(Player).filter(Player.id == id).first().status
def toggle_player_status(self, id: int) -> DisplayPlayer:
player = self.session.query(Player).filter(Player.id == id).first()
player.status = not player.status
self.session.commit()
return DisplayPlayer(player)
def get_all_players(self) -> Tuple[list[DisplayPlayer], list[DisplayPlayer]]:
all_players = [
DisplayPlayer(p)
for p in self.session.query(Player)
.order_by(Player.first, Player.last)
.all()
]
regulars = [player for player in all_players if player.first != "Guest"]
guests = [player for player in all_players if player.first == "Guest"]
guests.sort(key=lambda x: int(x.last))
return regulars, guests
def get_possible_game_count(self) -> int:
total_players = len(self.get_players())
possible_games = floor(total_players / PLAYER_PER_COURT)
return possible_games
def get_players(self) -> list[Player]:
active_players = (
self.session.query(Player)
.order_by(Player.first, Player.last)
.filter(not_(Player.status == 0))
.all()
)
return active_players
def increment_game_count(self, player_ids: list[int]):
players = self.session.query(Player).filter(Player.id.in_(player_ids))
for player in players:
player.count += 1
self.session.commit()
def reset_game_count(self):
players = self.session.query(Player)
for player in players:
player.count = 0
self.session.commit()
def reset_all_players(self):
players = self.session.query(Player)
for player in players:
player.status = 0
self.session.commit()
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