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from math import floor
from app import app, db
from pandas import read_csv
from dataclasses import dataclass
from sqlalchemy.orm import Mapped
from datetime import date, datetime
from random import randint, getrandbits
from typing import Tuple, Optional, Sequence
from sqlalchemy.orm import mapped_column as mc
from names import get_first_name, get_last_name
from sqlalchemy import String, Boolean, Integer, ForeignKey, select
class User(db.Model):
id: Mapped[int] = mc(primary_key=True)
username: Mapped[str] = mc(String(64), index=True, unique=True)
password_hash: Mapped[Optional[str]] = mc(String(256))
def __repr__(self):
return f"User {self.username}"
class Court(db.Model):
id: Mapped[int] = mc(primary_key=True)
status: Mapped[bool] = mc(Boolean, default=True)
def __repr__(self):
return f"Court {self.id} is {"active" if self.status else "inactive"}"
class Courts:
def __init__(self):
with app.app_context():
if app.config["COURT_COUNT"] is not None:
db.session.query(Court).delete()
for i in range(int(app.config["COURT_COUNT"])):
db.session.add(Court())
db.session.commit()
def get(self, id: int) -> bool:
court = db.session.get(Court, id)
if court is None:
raise ValueError(f"Court {id} doesn't exist.")
return court.status
def toggle(self, id: int) -> bool:
court = db.session.get(Court, id)
if court is None:
raise ValueError(f"Court {id} doesn't exist.")
new_status = not court.status
court.status = new_status
db.session.commit()
return new_status
def active(self):
return db.session.query(Court).where(Court.status).all()
def all(self) -> list[Court]:
courts = [court for court in db.session.query(Court).order_by(Court.id)]
return courts
def reset(self):
for court in db.session.scalars(select(Court)):
court.status = True
db.session.commit()
class Player(db.Model):
id: Mapped[int] = mc(primary_key=True)
first_name: Mapped[str] = mc(String(64), index=True, default="---")
last_name: Mapped[str] = mc(String(64), index=True, default="---")
team: Mapped[int] = mc(Integer, index=True)
status: Mapped[bool] = mc(Boolean)
level: Mapped[int] = mc(Integer)
def __init__(
self,
id,
first_name,
last_name,
team=0,
status=False,
level=int(app.config["MIN_PLAYER_LEVEL"]),
):
self.id = id
self.first_name = first_name
self.last_name = last_name
self.team = team
self.status = status
self.level = level
def __repr__(self):
return f"{self.first_name} {self.last_name} is {"active" if self.status else "inactive"}"
def initialize_random_database(
player_count: int = 80, guest_per_level: int = 4
) -> None:
db.session.add(Player(**{"id": 0, "first_name": "---", "last_name": ""}))
db.session.add(Player(**{"id": 1, "first_name": "RESERVED", "last_name": ""}))
total_teams = 5
players_per_team = 5
for i in range(player_count):
if i < total_teams * players_per_team:
team = floor(i / players_per_team) + 1
else:
team = 0
args = {
"first_name": get_first_name(),
"last_name": get_last_name(),
"team": team,
"status": bool(getrandbits(1)),
"level": randint(
app.config["MIN_PLAYER_LEVEL"], app.config["MAX_PLAYER_LEVEL"]
),
}
db.session.add(Player(**args))
meta_data = {"first_name": "Guest", "team": 0, "status": False}
for level_id, level in enumerate(app.config["GUEST_LEVELS"]):
for player_id in range(guest_per_level):
unique_id = (level_id * guest_per_level) + player_id + 1
args = meta_data | {"last_name": str(unique_id), "level": level}
db.session.add(Player(**args))
db.session.commit()
class Players:
def __init__(self) -> None:
with app.app_context():
if app.config["DATABASE_CSV"] is not None:
data = read_csv(app.config["DATABASE_CSV"])
db.session.query(Player).delete()
db.session.add(
Player(**{"id": 0, "first_name": "---", "last_name": ""})
)
db.session.add(
Player(**{"id": 1, "first_name": "RESERVED", "last_name": ""})
)
for entry in data.to_dict("records"):
args = entry | {"status": False}
db.session.add(Player(**args)) # type: ignore
db.session.commit()
else:
if len(self.all()) == 0:
initialize_random_database()
def default_id(self):
query = select(Player).where(Player.first_name == "---")
player = db.session.scalars(query).first()
if player is None:
raise ValueError(f"Database isn't initialized.")
return player.id
def reserved_id(self):
query = select(Player).where(Player.first_name == "RESERVED")
player = db.session.scalars(query).first()
if player is None:
raise ValueError(f"Database isn't initialized.")
return player.id
def get(self, id: int) -> bool:
player = db.session.get(Player, id)
if player is None:
raise ValueError(f"User {id} doesn't exist.")
return player.status
def toggle(self, id: int) -> Player:
player = db.session.get(Player, id)
if player is None:
raise ValueError(f"User {id} doesn't exist.")
player.status = not player.status
db.session.commit()
return player
def all(self) -> Tuple[list[Player], list[Player]]:
players = (
db.session.query(Player)
.where(Player.id > 1)
.order_by(Player.first_name, Player.last_name)
)
regulars = [p for p in players if p.first_name != "Guest"]
guests = [p for p in players if p.first_name == "Guest"]
guests.sort(key=lambda x: int(x.last_name))
return regulars, guests
def active(self) -> Sequence[Player]:
query = (
select(Player)
.where(Player.status)
.order_by(Player.first_name, Player.last_name)
)
return db.session.scalars(query).all()
def reset(self):
for player in db.session.scalars(select(Player)):
player.status = False
db.session.commit()
class Game(db.Model):
id: Mapped[int] = mc(primary_key=True)
round_id: Mapped[int] = mc(Integer, index=True)
court_id: Mapped[int] = mc(ForeignKey(Court.id), index=True)
player_1: Mapped[int] = mc(ForeignKey(Player.id), index=True)
player_2: Mapped[int] = mc(ForeignKey(Player.id), index=True)
player_3: Mapped[int] = mc(ForeignKey(Player.id), index=True)
player_4: Mapped[int] = mc(ForeignKey(Player.id), index=True)
date: Mapped[datetime] = mc(index=True, default=lambda: date.today())
def __init__(
self,
round_id: int,
court_id: int,
player_1: int,
player_2: int,
player_3: int,
player_4: int,
):
self.round_id = round_id
self.court_id = court_id
self.player_1 = player_1
self.player_2 = player_2
self.player_3 = player_3
self.player_4 = player_4
class DisplayPlayer:
def __init__(self, player: Player):
self.id = player.id
self.first_name = player.first_name
self.last_name = player.last_name
@dataclass
class DisplayTeam:
player_1: DisplayPlayer
player_2: DisplayPlayer
@dataclass
class DisplayGame:
court_id: int
team_1: DisplayTeam
team_2: DisplayTeam
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