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path: root/app/utilities.py
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from math import floor
from app import app, db
from datetime import date
from sqlalchemy import func
from typing import Tuple, Sequence
from random import shuffle, sample
from random import randint, getrandbits
from names import get_first_name, get_last_name
from app.model import Player, Court, Game, DisplayGame


def _shuffle_two_lists(a: list, b: list) -> Tuple[list, list]:
    indices = list(range(len(a)))
    shuffle(indices)
    a = [a[index] for index in indices]
    b = [b[index] for index in indices]
    return a, b


def _pick_from_list_after_sorting_other(a: list, b: list[int]) -> list:
    indices = [i[0] for i in sorted(enumerate(b), key=lambda x: x[1])]
    return [a[index] for index in indices]


def sample_list(indices: list, cost: list[int], count=None) -> list:
    if count is None:
        count = len(indices)
    indices, cost = _shuffle_two_lists(indices, cost)
    indices = _pick_from_list_after_sorting_other(indices, cost)[:count]
    return indices


def _normalize_skill(level: int, new_max: int) -> int:
    scaling = (new_max - 1) / int(app.config["MAX_PLAYER_LEVEL"])
    new_level = round(scaling * level) + 1
    return new_level


def select_players(players: Sequence[Player], count: int) -> list[Player]:
    games = db.session.query(Game).filter(func.date(Game.date) == date.today()).all()
    player_identifiers = []
    for game in games:
        for i in range(4):
            player_identifiers.append(getattr(game, f"player_{i + 1}"))
    identifiers = [player.id for player in players]
    play_count = [player_identifiers.count(player.id) for player in players]
    ids = sample_list(identifiers, play_count, count)
    selected_players = [player for player in players if player.id in ids]
    return selected_players


def group_by_four(players: list[Player], new_max: int) -> list[list[Player]]:
    identifiers = [player.id for player in players]
    player_levels = [_normalize_skill(int(player.level), new_max) for player in players]
    identifiers = sample_list(identifiers, player_levels)
    court_players = []
    for i in range(0, len(players), app.config["PLAYERS_PER_COURT"]):
        court_ids = identifiers[i : i + app.config["PLAYERS_PER_COURT"]]
        selected_players = [player for player in players if player.id in court_ids]
        court_players.append(selected_players)
    return court_players


def separate_teams_and_players(
    players: Sequence[Player],
) -> tuple[dict[int, list[Player]], list[Player]]:
    unique_team_id = {player.team for player in players}
    grouped_players_by_team = {team_id: [] for team_id in unique_team_id}
    for player in players:
        team = player.team
        grouped_players_by_team[team].append(player)
    active_teams = {}
    players_without_team = []
    for team_id in grouped_players_by_team:
        if team_id == 0:
            players_without_team += [
                player for player in grouped_players_by_team[team_id]
            ]
        else:
            if len(grouped_players_by_team[team_id]) >= 4:
                active_teams[team_id] = grouped_players_by_team[team_id]
            else:
                players_without_team += [
                    player for player in grouped_players_by_team[team_id]
                ]
    return active_teams, players_without_team


def get_placeholder_games(courts: list[Court], name: str) -> list[DisplayGame]:
    p = db.session.query(Player).where(Player.first_name == name).first()
    if p is None:
        raise ValueError("Database isn't initialized.")
    player_data = {"round_id": None} | {f"player_{i + 1}": p.id for i in range(4)}
    games = [
        DisplayGame(Game(**({"court_id": court.id} | player_data)))  # type: ignore
        for court in courts
    ]
    return games


def get_team_games(
    courts: list[Court], teams: dict[int, list[Player]]
) -> list[DisplayGame]:
    games = []
    for court, (_, players) in zip(courts, teams.items()):
        players = sample(players, app.config["PLAYERS_PER_COURT"])
        players.sort(key=lambda x: x.level, reverse=True)
        game = Game(
            None, court.id, players[0].id, players[3].id, players[1].id, players[2].id
        )
        games.append(DisplayGame(game))
    return games


def get_shuffle_games(
    courts: list[Court], players: Sequence[Player], total_levels: int
) -> list[DisplayGame]:
    required_player_count = len(courts) * app.config["PLAYERS_PER_COURT"]
    selected_players = select_players(players, required_player_count)
    court_players = group_by_four(selected_players, total_levels)
    games = []
    for court, players in zip(courts, court_players):
        game = Game(
            None, court.id, players[0].id, players[3].id, players[1].id, players[2].id
        )
        games.append(DisplayGame(game))
    return games


def initialize_default_players():
    db.session.query(Player).delete()
    for k, v in app.config["DEFAULTS"].items():
        db.session.add(Player(**{"id": v, "first_name": k, "last_name": ""}))
    guest_offset = 10000
    for i, (k, v) in enumerate(app.config["GUESTS"].items()):
        level_offset = app.config["GUEST_COUNT"] * i
        for j in range(app.config["GUEST_COUNT"]):
            db.session.add(
                Player(
                    **{
                        "id": guest_offset + level_offset + j,
                        "first_name": k,
                        "last_name": f"{j + 1}",
                        "level": v,
                    }
                )
            )
    db.session.commit()


def initialize_random_database():
    initialize_default_players()
    player_count = 80
    total_teams = 5
    players_per_team = 5
    for i in range(player_count):
        if i < total_teams * players_per_team:
            team = floor(i / players_per_team) + 1
        else:
            team = 0
        args = {
            "id": 3 + i,
            "first_name": get_first_name(),
            "last_name": get_last_name(),
            "team": team,
            "status": bool(getrandbits(1)),
            "level": randint(
                app.config["MIN_PLAYER_LEVEL"], app.config["MAX_PLAYER_LEVEL"]
            ),
        }
        db.session.add(Player(**args))
    db.session.commit()