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path: root/app/utilities.py
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from app import app, db
from typing import Tuple, Sequence
from random import shuffle, sample
from app.model import Player, DisplayPlayer, Court, DisplayGame, DisplayTeam


def _shuffle_two_lists(a: list, b: list) -> Tuple[list, list]:
    indices = list(range(len(a)))
    shuffle(indices)
    a = [a[index] for index in indices]
    b = [b[index] for index in indices]
    return a, b


def _pick_from_list_after_sorting_other(a: list, b: list[int]) -> list:
    indices = [i[0] for i in sorted(enumerate(b), key=lambda x: x[1])]
    return [a[index] for index in indices]


def sample_list(indices: list, cost: list[int], count=None) -> list:
    if count is None:
        count = len(indices)
    indices, cost = _shuffle_two_lists(indices, cost)
    indices = _pick_from_list_after_sorting_other(indices, cost)[:count]
    return indices


def _normalize_skill(level: int, new_max: int) -> int:
    new_level = round((new_max - 1) * (level / app.config["MAX_PLAYER_LEVEL"])) + 1
    return new_level


def select_players(players: Sequence[Player], count: int) -> list[Player]:
    identifiers = [player.id for player in players]
    play_count = [int(player.id) for player in players]
    ids = sample_list(identifiers, play_count, count)
    selected_players = [player for player in players if player.id in ids]
    return selected_players


def group_by_four(players: list[Player], new_max: int) -> list[list[Player]]:
    identifiers = [player.id for player in players]
    player_levels = [_normalize_skill(int(player.level), new_max) for player in players]
    identifiers = sample_list(identifiers, player_levels)
    court_players = []
    for i in range(0, len(players), app.config["PLAYERS_PER_COURT"]):
        court_ids = identifiers[i : i + app.config["PLAYERS_PER_COURT"]]
        selected_players = [player for player in players if player.id in court_ids]
        court_players.append(selected_players)
    return court_players


def separate_teams_and_players(
    players: Sequence[Player],
) -> tuple[dict[int, list[Player]], list[Player]]:
    unique_team_id = {player.team for player in players}
    grouped_players_by_team = {team_id: [] for team_id in unique_team_id}
    for player in players:
        team = player.team
        grouped_players_by_team[team].append(player)
    active_teams = {}
    players_without_team = []
    for team_id in grouped_players_by_team:
        if team_id == 0:
            players_without_team += [
                player for player in grouped_players_by_team[team_id]
            ]
        else:
            if len(grouped_players_by_team[team_id]) >= 4:
                active_teams[team_id] = grouped_players_by_team[team_id]
            else:
                players_without_team += [
                    player for player in grouped_players_by_team[team_id]
                ]
    return active_teams, players_without_team


def get_placeholder_games(courts: list[Court], name: str) -> list[DisplayGame]:
    p = db.session.query(Player).where(Player.first_name == name).first()
    if p is None:
        raise ValueError(f"Database isn't initialized.")
    dummy_team = DisplayTeam(DisplayPlayer(p), DisplayPlayer(p))
    games = [DisplayGame(court.id, dummy_team, dummy_team) for court in courts]
    return games


def get_team_games(
    courts: list[Court], teams: dict[int, list[Player]]
) -> list[DisplayGame]:
    games = []
    for court, (_, players) in zip(courts, teams.items()):
        players = sample(players, app.config["PLAYERS_PER_COURT"])
        players.sort(key=lambda x: x.level, reverse=True)
        dp = [DisplayPlayer(p) for p in players]
        games.append(
            DisplayGame(court.id, DisplayTeam(dp[0], dp[3]), DisplayTeam(dp[1], dp[2]))
        )
    return games


def get_shuffle_games(
    courts: list[Court], players: Sequence[Player], total_levels: int
) -> list[DisplayGame]:
    required_player_count = len(courts) * app.config["PLAYERS_PER_COURT"]
    selected_players = select_players(players, required_player_count)
    court_players = group_by_four(selected_players, total_levels)
    games = []
    for court, players in zip(courts, court_players):
        dp = [DisplayPlayer(p) for p in players]
        games.append(
            DisplayGame(court.id, DisplayTeam(dp[0], dp[3]), DisplayTeam(dp[1], dp[2]))
        )
    return games