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import { getMatchCount, shuffle } from "./utils.mjs";
class Team {
constructor(playerOne, playerTwo) {
this.playerOne = playerOne;
this.playerTwo = playerTwo;
}
print() {
console.log(this.playerOne + " and " + this.playerTwo);
}
render() {
return `<td style="width: 23%;">${this.playerOne}</td><td style="width: 23%;">${this.playerTwo}</td>`;
}
}
export class Game {
constructor(court, team_1, team_2) {
this.courtId = court.id;
this.team_1 = team_1;
this.team_2 = team_2;
}
print() {
let team_1 = this.team_1.playerOne + " and " + this.team_1.playerTwo;
let team_2 = this.team_2.playerOne + " and " + this.team_2.playerTwo;
console.log(team_1 + " is playing against " + team_2);
}
render() {
let type =
this.team_1.playerOne === "RESERVED" ? `class="is-danger is-dark"` : ``;
// type = this.team_1.playerOne === "---" ? `class="is-warning is-dark"` : ``;
return `<tr ${type}><td align="center" style="width: 8%;">${
this.courtId + 1
}</td>${this.team_1.render()}${this.team_2.render()}</tr>`;
}
}
export function generateDummyGames(courts, description) {
let team = new Team(description, description);
let games = [];
for (const court of courts) {
let game = new Game(court, team, team);
games.push(game);
}
return games;
}
export class Round {
constructor(games, number) {
this.games = games;
this.description =
typeof number === "undefined" ? "Proposal" : "Round " + number;
}
render() {
let output = `<table class="table is-fullwidth"><thead><th colspan='5'>${this.description}</th><tr><th align="center">Court</th><th align="center" colspan='2'>Team 1</th><th colspan='2' align="center">Team 2</th></tr></thead>`;
for (const game of this.games) {
output += game.render();
}
output += "</table>";
return output;
}
}
export function proposeGames(players, courts) {
console.log("Proposing new games!");
let possibleMatches = getMatchCount(players, courts);
let requiredPlayers = possibleMatches * 4;
console.log("Required players are " + requiredPlayers);
const activeCourts = courts.filter(function (c) {
return c.status;
});
const inactiveCourts = courts.filter(function (c) {
return !c.status;
});
const activePlayers = players.filter(function (p) {
return p.status;
});
console.log("Total reserved courts are " + inactiveCourts.length + ".");
console.log("Total possible matches are " + possibleMatches + ".");
console.log("Active players are:");
console.log(
activePlayers
.map((i) => {
return i.name;
})
.join(",")
);
const shuffledPlayers = shuffle(activePlayers);
shuffledPlayers.sort((a, b) => a.totalPlayed - b.totalPlayed);
const selectedPlayers = shuffledPlayers.slice(0, requiredPlayers);
selectedPlayers.sort((a, b) => a.level - b.level);
console.log("Selected players are:");
console.log(
selectedPlayers
.map((i) => {
return i.name;
})
.join(",")
);
console.log("The matches are:");
let games = generateDummyGames(
activeCourts.slice(possibleMatches + 1),
"---"
);
games = games.concat(generateDummyGames(inactiveCourts, "RESERVED"));
for (let index = 0; index < possibleMatches; index++) {
const startIndex = 4 * index;
const endIndex = startIndex + 4;
const courtPlayers = selectedPlayers.slice(startIndex, endIndex);
const team_1 = new Team(courtPlayers[0].name, courtPlayers[3].name);
const team_2 = new Team(courtPlayers[1].name, courtPlayers[2].name);
const game = new Game(activeCourts[index], team_1, team_2);
game.print();
games.push(game);
}
games.sort((a, b) => a.courtId - b.courtId);
return games;
}
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