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import { CourtManager } from "./court.mjs";
import { PlayerManager, addLoadBehaviour } from "./player.mjs";
import { Round, generateDummyGames, proposeGames } from "./game.mjs";

// Court and player handling
let c = new CourtManager();
let p = new PlayerManager();
addLoadBehaviour(p);

// Game handling
let proposal;
let session = []; // Persist this in local storage with 1 day limit
if (session.length === 0) {
  session.push(new Round(generateDummyGames(c.listData, "---"), 0));
}
document.getElementById("game_list").innerHTML = session.at(-1).render();
document.getElementById("propose").addEventListener("click", () => {
  let normalize = Number(document.getElementById("skill").value);
  console.log(normalize);
  let players = p.listData.map(function (p) {
    p.skill = Math.ceil(p.skill / normalize);
    return p;
  });
  proposal = proposeGames(players, c.listData);
  document.getElementById("game_list").innerHTML = new Round(proposal).render();
});
document.getElementById("confirm").addEventListener("click", () => {
  console.log(
    "Confirm the proposal on screen for round " + session.length + "."
  );
  session.push(new Round(proposal, session.length));
  // Need to update the number of games played here
  document.getElementById("game_list").innerHTML = session.at(-1).render();
  document.getElementById("timer-start").click();
  const notification = new Notyf({
    duration: 30 * 1000,
    position: { x: "center", y: "top" },
    types: [
      {
        type: "success",
        background: "green",
        duration: 1000 * 1000,
        dismissible: true,
      },
    ],
  });
  notification.success("Round confirmed!");
});