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import { CourtManager } from "./court.mjs";
import { PlayerManager, addLoadBehaviour } from "./player.mjs";
import { Round, generateDummyGames, proposeGames } from "./game.mjs";


// Court and player handling
let c = new CourtManager();
let p = new PlayerManager();
addLoadBehaviour(p);

// Game handling
let proposal;
let session = []; // Persist this in local storage with 1 day limit
if (session.length === 0) {session.push(new Round(generateDummyGames(c.listData, "---"), 0))};
document.getElementById("game_list").innerHTML = session.at(-1).render();
document.getElementById("propose").addEventListener("click", () => {
    let normalize = Number(document.getElementById("skill").value);
    console.log(normalize);
    let players = p.listData.map(function(p) {
        p.skill = Math.ceil(p.skill / normalize);
        return p;
    })
    proposal = proposeGames(players, c.listData);
    document.getElementById("game_list").innerHTML = new Round(proposal).render();
})
document.getElementById("confirm").addEventListener("click", () => {
    console.log("Confirm the proposal on screen for round " + session.length + ".");
    session.push(new Round(proposal, session.length));
    // Need to update the number of games played here
    document.getElementById("game_list").innerHTML = session.at(-1).render();
    document.getElementById("timer-start").click();
    const notification = new Notyf({
        duration: 30 * 1000, 
        position: {x: 'center', y: 'top'},
        types: [{
            type: 'success',
            background: 'green',
            duration: 1000 * 1000,
            dismissible: true
        }]
    });
    notification.success("Round confirmed!");

})