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from math import floor
from csv import reader
from pathlib import Path
from random import sample
from operator import attrgetter
from dataclasses import dataclass


@dataclass
class Court:
    number: int
    status: bool


@dataclass
class CourtList:
    total: int

    def __post_init__(self):
        self.courts = [Court(i + 1, True) for i in range(self.total)]

    def get_court(self, court_number: int):
        return [court for court in self.courts if court.number == court_number]

    def toggle_court(self, court_number: int):
        self.courts = [
            (
                Court(
                    number=court_number,
                    status=not court.status,
                )
                if court_number == court.number
                else court
            )
            for court in self.courts
        ]


@dataclass
class Player:
    name: str
    skill: int = 0
    status: bool = True


def create_player_from_row(row: list[str]) -> Player:
    return Player(name=row[0], skill=row[1], status=(row[2] == "True"))


class PlayerList:

    def __init__(self, location: Path = "players.csv"):
        with open(location, newline="") as file:
            data_reader = reader(file)
            next(data_reader, None)
            players = [create_player_from_row(row) for row in data_reader]
        players.sort(key=attrgetter("name"))
        self.players = players

    def get_player(self, player_request: str):
        players = [player for player in self.players if player.name == player_request]
        players.sort(key=attrgetter("name"))
        return players

    def get_active_players(self):
        players = [player for player in self.players if player.status]
        players.sort(key=attrgetter("name"))
        return players

    def toggle_player(self, player_request: Player):
        self.players = [
            (
                Player(
                    name=player.name,
                    skill=player.skill,
                    status=not player.status,
                )
                if player.name == player_request
                else player
            )
            for player in self.players
        ]

    def __str__(self):
        display_string = ""
        for player in self.players:
            display_string += player.__str__() + "\n"
        return display_string


@dataclass
class Team:
    player1: Player
    player2: Player


@dataclass
class Game:
    court: Court
    team1: Team
    team2: Team


DUMMY_PLAYER = Player(name="-")
DUMMY_TEAM = Team(player1=DUMMY_PLAYER, player2=DUMMY_PLAYER)


def create_dummy_games(courts: list[Court]):
    return [Game(court, DUMMY_TEAM, DUMMY_TEAM) for court in courts]


RESERVED_PLAYER = Player(name="Reserved")
RESERVED_TEAM = Team(player1=RESERVED_PLAYER, player2=RESERVED_PLAYER)


def create_reserved_games(courts: list[Court]):
    return [Game(court, RESERVED_TEAM, RESERVED_TEAM) for court in courts]


PLAYER_PER_COURT = 4


def create_single_game(court: Court, players: list[Player]):
    team1 = Team(player1=players[0], player2=players[3])
    team2 = Team(player1=players[1], player2=players[2])
    return Game(court, team1, team2)


def create_possible_games(court_list: list[Court], players: list[Player]):
    clumped_players = [
        players[i : i + PLAYER_PER_COURT]
        for i in range(0, len(players), PLAYER_PER_COURT)
    ]
    games = [
        create_single_game(court, clump)
        for court, clump in zip(court_list, clumped_players)
    ]
    return games


@dataclass
class GameList:

    def clear(self, court_list: CourtList):
        courts = court_list.courts
        active_courts = [court for court in courts if court.status]
        inactive_courts = [court for court in courts if not court.status]
        dummy_games = create_dummy_games(active_courts)
        reserved_games = create_reserved_games(inactive_courts)
        games = dummy_games + reserved_games
        games.sort(key=attrgetter("court.number"))
        self.games = games

    def create_random_games(self, court_list: CourtList, player_list: PlayerList):
        active_players = player_list.get_active_players()
        active_courts = [court for court in court_list.courts if court.status]
        inactive_courts = [court for court in court_list.courts if not court.status]
        possible_games = floor(len(active_players) / PLAYER_PER_COURT)
        current_players = sample(active_players, possible_games * PLAYER_PER_COURT)
        active_games = create_possible_games(
            active_courts[:possible_games], current_players
        )
        dummy_games = create_dummy_games(active_courts[possible_games:])
        reserved_games = create_reserved_games(inactive_courts)
        games = active_games + dummy_games + reserved_games
        games.sort(key=attrgetter("court.number"))
        self.games = games

    def create_skilled_games(self, court_list: CourtList, player_list: PlayerList):
        active_players = player_list.get_active_players()
        active_courts = [court for court in court_list.courts if court.status]
        inactive_courts = [court for court in court_list.courts if not court.status]
        possible_games = floor(len(active_players) / PLAYER_PER_COURT)
        current_players = sample(active_players, possible_games * PLAYER_PER_COURT)
        current_players.sort(key=attrgetter("skill"))
        active_games = create_possible_games(
            active_courts[:possible_games], current_players
        )
        dummy_games = create_dummy_games(active_courts[possible_games:])
        reserved_games = create_reserved_games(inactive_courts)
        games = active_games + dummy_games + reserved_games
        games.sort(key=attrgetter("court.number"))
        self.games = games