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from math import floor
from csv import reader
from typing import Tuple
from pathlib import Path
from dataclasses import dataclass

MIN_LEVEL = 1
MAX_LEVEL = 10
PLAYER_PER_COURT = 4


@dataclass
class Player:
    name: str
    skill: int = 0
    status: bool = False


@dataclass
class Team:
    player1: str
    player2: str


@dataclass
class Game:
    court: int
    team1: Team
    team2: Team


@dataclass
class CourtList:
    total: int

    def __post_init__(self) -> None:
        self.courts = {i + 1: True for i in range(self.total)}

    def get_court_status(self, court_number: int) -> bool:
        return self.courts[court_number]

    def toggle_court_status(self, court_number: int) -> None:
        new_status = not self.courts[court_number]
        self.courts[court_number] = new_status
        return new_status

    def get_courts(self) -> dict:
        return self.courts

    def separate_courts(self) -> Tuple[dict, dict]:
        active_courts = {k: v for k, v in self.courts.items() if v}
        inactive_courts = {k: v for k, v in self.courts.items() if not v}
        return active_courts, inactive_courts


@dataclass
class PlayerList:
    location: Path

    def __post_init__(self) -> None:
        with open(self.location, newline="") as file:
            pointer = reader(file)
            next(pointer, None)
            players = {
                id: Player(row[0], int(row[1])) for id, row in enumerate(pointer)
            }
        self.players = players

    def get_player_status(self, player_number: int) -> bool:
        return self.players[player_number].status

    def toggle_player_status(self, player_number: int) -> Tuple[bool, str]:
        new_status = not self.players[player_number].status
        self.players[player_number].status = new_status
        return new_status, self.players[player_number].name

    def get_players(self) -> dict:
        return self.players

    def get_possible_game_count(self) -> int:
        active_player_count = len(self.get_active_players())
        possible_games = floor(active_player_count / PLAYER_PER_COURT)
        return possible_games

    def get_active_players(self) -> Tuple[dict, dict]:
        active_players = {k: v for k, v in self.players.items() if v.status}
        return active_players