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import { shuffle, Manager } from "./utils.mjs";

class Player {
  constructor(id, name, level, status, totalPlayed) {
    this.id = id;
    this.status = typeof status !== "undefined" ? status : false;
    this.name = name;
    this.level = typeof level !== "undefined" ? level : 1;
    this.totalPlayed = typeof totalPlayed !== "undefined" ? status : 0;
  }
  toggle() {
    this.status = !this.status;
    this.print();
  }
  print() {
    let status = this.status ? "active" : "inactive";
    console.log(this.name + " is currently " + status);
  }
  render() {
    let color = this.status ? "is-success" : "is-danger";
    let type = `class="button is-medium ${color}"`;
    return `<button id=${"regular_" + this.id} ${type}>${this.name}</button>`;
  }
}

function randomLevel() {
  const max_level = 10;
  return Math.floor(Math.random() * max_level + 1);
}

function randomStatus() {
  return Math.random() < 0.5;
}

function parseLineToPlayer(data) {
  var info = data.split(",");
  var id = Number(info[0].trim());
  var name = info[1].trim() + " " + info[2].trim();
  var level = Number(info[3].trim());
  return new Player(id, name, level, true, 0);
}

export class PlayerManager extends Manager {
  constructor() {
    super("regular", []);
    console.log("Loading player data.");
    let data = JSON.parse(localStorage.getItem(this.description));
    if (data === null || data.length === 0) {
      console.log("Player data unavailable: " + data);
      this.generate();
      return;
    }
    for (let i = 0; i < data.length; i++) {
      let id = Number(data[i].id);
      let name = data[i].name;
      let level = data[i].level;
      let status = data[i].status;
      let totalPlayed = data[i].totalPlayed;
      this.listData.push(new Player(id, name, level, status, totalPlayed));
    }
    console.log("Loaded " + this.listData.length + " players.");
    this.render();
    this.addBehaviour();
    addLoadBehaviour(this);
  }
  generate() {
    console.log("Generating player data.");
    let maxPlayerCount = 71;
    for (let i = 0; i < maxPlayerCount; i++) {
      let p = new Player(i, "Player " + i, randomLevel(), randomStatus(), 0);
      this.listData.push(p);
    }
    console.log("Generated data for " + this.listData.length + " players");
    this.store();
    this.render();
    this.addBehaviour();
  }
  import(data) {
    var lines = data.split("\n");
    var players = [];
    for (var i = 1; i < lines.length; i++) {
      if (lines[i] == undefined || lines[i].trim() == "") {
        continue;
      }
      players.push(parseLineToPlayer(lines[i]));
    }
    console.log("Loaded " + players.length + " Players");
    for (var i = 0; i < players.length; i++) {
      players[i].print();
    }
    this.listData = players;
    this.store();
    this.render();
    this.addBehaviour();
  }
  active(factor) {
    factor = typeof factor !== "undefined" ? factor : 1;
    let data = super.active();
    console.log("Normalize skill by a factor of " + factor + ".");
    let players = data.map(function (p) {
      p.skill = Math.ceil(p.skill / factor);
      return p;
    });
    return players;
  }
  propose(count) {
    console.log("Required players are " + count);
    let factor = Number(document.getElementById("skill").value);
    console.log("Skill normalized by a factor of " + factor + ".");
    const activePlayers = this.active(factor);
    console.log("Active players are:");
    console.log(
      activePlayers
        .map((i) => {
          return i.name;
        })
        .join(",")
    );
    const shuffledPlayers = shuffle(activePlayers);
    shuffledPlayers.sort((a, b) => a.totalPlayed - b.totalPlayed);
    const selectedPlayers = shuffledPlayers.slice(0, count);
    selectedPlayers.sort((a, b) => a.level - b.level);
    console.log("Selected players are:");
    console.log(
      selectedPlayers
        .map((i) => {
          return i.name;
        })
        .join(",")
    );
    return selectedPlayers;
  }
}

// TODO Add load behaviour to constructor
export function addLoadBehaviour(p) {
  const f = document.querySelector("#player-load input[type=file]");
  f.addEventListener("change", () => {
    const file = f.files[0];
    let importData;
    console.log("Loading data from " + file.name);
    const reader = new FileReader();
    reader.onload = function (e) {
      importData = reader.result;
      p.import(importData);
    };
    reader.readAsText(file);
  });
}