1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
|
import { Manager } from "./utils.mjs";
class Player {
constructor(id, name, level, status, totalPlayed) {
this.id = id;
this.name = name;
this.level = typeof level !== "undefined" ? level : 1;
this.status = typeof status !== "undefined" ? status : false;
this.totalPlayed = typeof totalPlayed !== "undefined" ? status : 0;
}
toggle() {
this.status = !this.status;
this.print();
}
print() {
let status = this.status ? "active" : "inactive";
console.log(
this.name +
" has a level of " +
this.level +
" and is currently " +
status
);
}
render() {
let type = this.status
? `class="button is-medium is-success"`
: 'class="button is-medium is-danger"';
return `<button id=${"regular_" + this.id} ${type}>${this.name}</button>`;
}
}
function randomLevel() {
const max_level = 10;
return Math.floor(Math.random() * max_level + 1);
}
function randomStatus() {
return Math.random() < 0.5;
}
function parseLineToPlayer(data) {
var info = data.split(",");
var id = Number(info[0].trim());
var name = info[1].trim() + " " + info[2].trim();
var level = Number(info[3].trim());
return new Player(id, name, level, true, 0);
}
export class PlayerManager extends Manager {
constructor() {
super("regular", []);
console.log("Loading player data.");
let data = JSON.parse(localStorage.getItem(this.description));
if (data === null || data.length === 0) {
console.log("Player data unavailable: " + data);
this.generate();
return;
}
for (let i = 0; i < data.length; i++) {
let id = Number(data[i].id);
let name = data[i].name;
let level = data[i].level;
let status = data[i].status;
let totalPlayed = data[i].totalPlayed;
this.listData.push(new Player(id, name, level, status, totalPlayed));
}
console.log("Loaded " + this.listData.length + " players.");
this.render();
this.addToggleBehaviour();
}
generate() {
console.log("Generating player data.");
let maxPlayerCount = 71;
for (let i = 0; i < maxPlayerCount; i++) {
let p = new Player(i, "Player " + i, randomLevel(), randomStatus(), 0);
this.listData.push(p);
}
console.log("Generated data for " + this.listData.length + " players");
this.store();
this.render();
this.addToggleBehaviour();
}
import(data) {
var lines = data.split("\n");
var players = [];
for (var i = 1; i < lines.length; i++) {
if (lines[i] == undefined || lines[i].trim() == "") {
continue;
}
players.push(parseLineToPlayer(lines[i]));
}
console.log("Loaded " + players.length + " Players");
for (var i = 0; i < players.length; i++) {
players[i].print();
}
this.listData = players;
this.store();
this.render();
this.addToggleBehaviour();
}
normalize(factor) {
console.log("Normalize skill by a factor of " + factor + ".");
let players = this.listData.map(function (p) {
p.skill = Math.ceil(p.skill / factor);
return p;
});
return players;
}
}
// Try to add this functionality inside the class to call after constructor
export function addLoadBehaviour(p) {
const f = document.querySelector("#player-load input[type=file]");
f.addEventListener("change", () => {
const file = f.files[0];
let importData;
console.log("Loading data from " + file.name);
const reader = new FileReader();
reader.onload = function (e) {
importData = reader.result;
p.import(importData);
};
reader.readAsText(file);
});
}
|