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export class Player {
constructor(id, name, level, status) {
this.id = id;
this.name = name;
this.level = typeof level !== 'undefined' ? level : 1;
this.status = typeof status !== 'undefined' ? status : false;
}
toggle() {
this.status = !this.status;
this.print();
}
print() {
let status = this.status ? "active" : "inactive";
console.log(this.name + " has a level of " + this.level + " and is currently " + status);
}
render() {
let type = this.status ? `class="button is-success"` : 'class="button is-danger"';
return `<button id=${"regular_" + this.id} ${type}>${this.name}</button>`;
}
}
function randomLevel() {
const max_level = 10;
return Math.floor(Math.random() * max_level + 1);
}
function randomStatus() {
return Math.random() < 0.5;
}
export function generatePlayers() {
let players = [];
for (let i = 0; i < 71; i++) {
players.push(new Player(i, "Player " + i, randomLevel(), randomStatus()));
}
return players;
}
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