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import { Manager } from "./utils.mjs";

export class Guest {
  constructor(id, name, level, status, totalPlayed) {
    this.id = id;
    this.status = typeof status !== "undefined" ? status : false;
    this.name = name;
    this.level = typeof level !== "undefined" ? level : 1;
    this.totalPlayed = typeof totalPlayed !== "undefined" ? status : 0;
  }
  toggle() {
    this.status = !this.status;
    this.print();
  }
  print() {
    let status = this.status ? "active" : "inactive";
    console.log(this.name + " is currently " + status);
  }
  render() {
    let color = this.status ? "is-success" : "is-danger";
    let type = `class="button is-medium ${color}"`;
    return `<button id=${"regular_" + this.id} ${type}>${this.name}</button>`;
  }
}

export class GuestManager extends Manager {
  constructor() {
    super("guest", []);
    console.log("Loading guest data.");
    let data = JSON.parse(localStorage.getItem(this.description));
    if (data === null || data.length === 0) {
      console.log("Guest data unavailable: " + data);
      this.generate();
      return;
    }
    for (let i = 0; i < data.length; i++) {
      let id = Number(data[i].id);
      let name = data[i].name;
      let level = data[i].level;
      let status = data[i].status;
      let totalPlayed = data[i].totalPlayed;
      this.listData.push(new Player(id, name, level, status, totalPlayed));
    }
    console.log("Loaded " + this.listData.length + " players.");
    this.render();
  }
  generate() {
    console.log("Generating guest data.");
    let maxPlayerCount = 12;
    for (let i = 0; i < maxPlayerCount; i++) {
      let level = i < 3 ? 1 : ( i < 6 ? 3 : 7);
      let p = new Player(i, "Player " + i, level, false, 0);
      this.listData.push(p);
    }
    console.log("Generated data for " + this.listData.length + " guest");
    this.store();
    this.render();
  }
  active(factor) {
    factor = typeof factor !== "undefined" ? factor : 1;
    let data = super.active();
    console.log("Normalize skill by a factor of " + factor + ".");
    let players = data.map(function (p) {
      p.skill = Math.ceil(p.skill / factor);
      return p;
    });
    return players;
  }
}