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import "notyf/notyf.min.css";
import "bulma/css/bulma.css";
import "@fortawesome/fontawesome-free/css/all.css";
import "./style.css";
import { Notyf } from "notyf";
import { Timer } from "./timer";
import { Team, Game } from "./data";
import { Manager, CourtManager, PlayerManager, GuestManager } from "./manage";
export function getNotifier(seconds) {
return new Notyf({
duration: seconds * milliSecond,
position: { x: "center", y: "top" },
dismissible: true,
});
}
export class GameManager extends Manager {
timer = new Timer();
courts = new CourtManager();
players = new PlayerManager();
guests = new GuestManager();
constructor() {
super("Game", 12);
this.round = Number(localStorage.getItem("round")) || 0;
this.render();
addGameBehaviour(this);
}
createItem(i, description) {
if (typeof description === "undefined") {
description = "---";
}
let team = new Team(description, description);
return new Game(i, true, team, team);
}
loadItem(data) {
let id = Number(data.id);
let teamOne = new Team(data.teamOne.playerOne, data.teamOne.playerTwo);
let teamTwo = new Team(data.teamTwo.playerOne, data.teamTwo.playerTwo);
let status = Boolean(data.status);
return new Game(id, status, teamOne, teamTwo);
}
addBehaviour() {
let confirmedStatus = this.data[0].status;
let description = confirmedStatus ? "Round " + this.round : "Proposal";
document.getElementById("Game_description").innerHTML = description;
}
addBlockedGames() {
const inactiveCourts = this.courts.inactive();
console.log("Total reserved courts are " + inactiveCourts.length + ".");
for (let court of inactiveCourts) {
this.data.push(this.createItem(court.id, "RESERVED"));
}
}
addInactiveGames(courts) {
for (let court of courts) {
this.data.push(this.createItem(court.id));
}
}
addActiveGames(courts, players) {
for (let index = 0; index < courts.length; index++) {
const startIndex = 4 * index;
const endIndex = startIndex + 4;
const courtPlayers = players.slice(startIndex, endIndex);
const teamOne = new Team(courtPlayers[0].name, courtPlayers[3].name);
const teamTwo = new Team(courtPlayers[1].name, courtPlayers[2].name);
const game = new Game(courts[index].id, false, teamOne, teamTwo);
game.print();
this.data.push(game);
}
}
getPossibleGameCount() {
let activeRegularCount = this.players.active().length;
let activeGuestCount = this.guests.active().length;
let activePlayerCount = activeRegularCount + activeGuestCount;
console.log(
"There are a total of " + activePlayerCount + " players available."
);
let activeCourtCount = this.courts.active().length;
console.log(
"There are a total of " + activeCourtCount + " courts available."
);
let possibleMatches = Math.min(
Math.floor(activePlayerCount / 4),
activeCourtCount
);
return possibleMatches;
}
selectPlayers(count) {
console.log("Required players are " + count);
let activePlayers = this.players.active();
const activeGuests = this.guests.active();
activePlayers = activePlayers.concat(activeGuests);
console.log("Active players are:");
console.log(
activePlayers
.map((i) => {
return i.name;
})
.join(",")
);
const shuffledPlayers = shuffle(activePlayers);
shuffledPlayers.sort((a, b) => a.totalPlayed - b.totalPlayed);
const selectedPlayers = shuffledPlayers.slice(0, count);
selectedPlayers.sort((a, b) => a.level - b.level);
console.log("Selected players are:");
console.log(
selectedPlayers
.map((i) => {
return i.name;
})
.join(",")
);
return selectedPlayers;
}
propose() {
console.log("Proposing new games!");
let possibleMatches = this.getPossibleGameCount();
console.log("Total possible matches are " + possibleMatches + ".");
this.data = [];
this.addBlockedGames();
const activeCourts = this.courts.active();
const unusedCourts = activeCourts.slice(possibleMatches + 1);
this.addInactiveGames(unusedCourts);
const usedCourts = activeCourts.slice(0, possibleMatches);
let requiredPlayerCount = possibleMatches * 4;
const selectedPlayers = this.selectPlayers(requiredPlayerCount);
console.log("The matches are:");
this.addActiveGames(usedCourts, selectedPlayers);
this.data.sort((a, b) => a.id - b.id);
this.render();
}
confirm() {
let confirmedStatus = this.data[0].status;
if (confirmedStatus) {
getNotifier().error("Create a proposal first!");
return;
}
console.log("Confirm the proposal for round " + this.round + ".");
this.round += 1;
localStorage.setItem("round", this.round);
for (let i = 0; i < this.data.length; i++) {
this.data[i].status = true;
}
// Increment the number of games played
this.store();
this.render();
document.getElementById("timer-start").click();
}
reset() {
localStorage.removeItem("round");
localStorage.removeItem(this.description);
localStorage.removeItem(this.courts.description);
// Clear the number of games played
localStorage.removeItem(this.guests.description);
document.getElementById("timer-stop").click();
window.location.reload();
}
}
function shuffle(array) {
for (let i = array.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[array[i], array[j]] = [array[j], array[i]];
}
return array;
}
function addGameBehaviour(g) {
document.getElementById("propose").addEventListener("click", () => {
g.propose();
});
document.getElementById("confirm").addEventListener("click", () => {
g.confirm();
getNotifier().success("Round confirmed!");
});
document.getElementById("reset").addEventListener("click", () => {
g.reset();
getNotifier().error("Session has been reset!");
});
}
const g = new GameManager();
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