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from typing import Tuple
from operator import attrgetter
from match_up.data import Game, PLAYER_PER_COURT
from match_up.model import Player, PlayerList, CourtList
from match_up.utilities import _create_placeholders, _select_players, _create_shuffle_games, _create_team_games
class RoundGenerator:
proposed_games: list[Game] = []
proposed_players: list[Player] = []
def __init__(self) -> None:
self.courts = CourtList()
self.players = PlayerList()
self.reset()
def _separate_courts(self, courts: dict) -> Tuple[dict, dict]:
possible_games = min(len(courts), self.players.get_possible_game_count())
courts_as_list = list(courts.items())
used_courts = dict(courts_as_list[:possible_games])
unused_courts = dict(courts_as_list[possible_games:])
return used_courts, unused_courts
def _create_inactive_games(self) -> list[Game]:
active_courts, reserved_courts = self.courts.separate_courts()
reserved_games = _create_placeholders(reserved_courts, "RESERVED")
_, unused_courts = self._separate_courts(active_courts)
blank_games = _create_placeholders(unused_courts, "---")
games = reserved_games + blank_games
return games
def _create_active_games(
self, total_levels: int, group_by_team: bool
) -> Tuple[list[Game], list[Player]]:
active_courts = self.courts.separate_courts()[0]
used_courts = self._separate_courts(active_courts)[0]
required_player_count = len(used_courts) * PLAYER_PER_COURT
active_players = self.players.get_players()
if group_by_team:
unique_team_id = {player.team for player in active_players}
grouped_players_by_team = {team_id: [] for team_id in unique_team_id}
for player in active_players:
team = player.team
grouped_players_by_team[team].append(player)
active_teams = {}
players_without_team = []
for team_id in grouped_players_by_team:
if team_id == 0 or len(grouped_players_by_team[team_id]) < 4:
players_without_team += [player for player in grouped_players_by_team[team_id]]
else:
active_teams[team_id] = grouped_players_by_team[team_id]
regular_courts = len(used_courts) - len(active_teams)
reg_courts = {A:N for (A,N) in [x for x in used_courts.items()][:regular_courts]}
team_courts = {A:N for (A,N) in [x for x in used_courts.items()][regular_courts:]}
required_player_count = required_player_count - (PLAYER_PER_COURT * len(active_teams))
selected_players_without_team = _select_players(players_without_team, required_player_count)
regular_games = _create_shuffle_games(reg_courts, selected_players_without_team, total_levels)
team_games, selected_players_with_team = _create_team_games(team_courts, active_teams)
selected_players = selected_players_without_team + selected_players_with_team
games = regular_games + team_games
else:
selected_players = _select_players(active_players, required_player_count)
games = _create_shuffle_games(used_courts, selected_players, total_levels)
return games, selected_players
def update_player_list(self, csv_location):
self.players = PlayerList(csv_location)
def clear(self) -> list[Game]:
self.proposed_games = []
self.proposed_players = []
return self.games
def propose(self, levels: int, group_by_team: bool) -> list[Game]:
inactive_games = self._create_inactive_games()
active_games, selected_players = self._create_active_games(levels, group_by_team)
games = active_games + inactive_games
games.sort(key=attrgetter("court"))
self.proposed_games = games
self.proposed_players = selected_players
return self.proposed_games
def confirm(self) -> list[Game]:
if len(self.proposed_games) == 0:
return self.games
self.games = self.proposed_games
identifiers = [int(player.id) for player in self.proposed_players]
self.players.increment_game_count(identifiers)
self.round += 1
return self.clear()
def reset(self):
self.round = 0
self.games = _create_placeholders(self.courts.get_courts(), "---")
self.players.reset_game_count()
return self.games
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