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from math import floor
from typing import Tuple
from os.path import join, isfile
from dataclasses import dataclass
from importlib.resources import path
from sqlalchemy.orm import sessionmaker
from sqlalchemy import create_engine, not_
from match_up.utilities import (
generate_guests,
_init_database_from_csv,
_init_random_database,
_textualize_guest,
)
from match_up.data import (
Player,
DisplayPlayer,
PLAYER_PER_COURT,
BASE,
)
@dataclass
class CourtList:
total: int = 12
def __post_init__(self) -> None:
self.courts = {i + 1: True for i in range(self.total)}
def get_court_status(self, court_number: int) -> bool:
return self.courts[court_number]
def toggle_court_status(self, court_number: int) -> bool:
new_status = not self.courts[court_number]
self.courts[court_number] = new_status
return new_status
def get_courts(self) -> dict:
return self.courts
def separate_courts(self) -> Tuple[dict, dict]:
active_courts = {k: v for k, v in self.courts.items() if v}
inactive_courts = {k: v for k, v in self.courts.items() if not v}
return active_courts, inactive_courts
class PlayerList:
guest_count: dict = {1: 0, 3: 0, 5: 0}
def __init__(self, csv_location=None) -> None:
with path("match_up") as p:
self.db_location = join(p, "players.db")
db_file_found = True
if not isfile(self.db_location):
db_file_found = False
self._init_database()
if csv_location is not None:
_init_database_from_csv(self.session, csv_location)
else:
if not db_file_found:
_init_random_database(self.session)
def _init_database(self):
engine = create_engine("sqlite:///" + self.db_location)
BASE.metadata.create_all(bind=engine)
self.session = sessionmaker(bind=engine)()
def increment_guests(self, level: int):
self.guest_count[level] = self.guest_count[level] + 1
return _textualize_guest(level, self.guest_count[level])
def decrement_guests(self, level: int):
if self.guest_count[level] == 0:
return 0
self.guest_count[level] = self.guest_count[level] - 1
return _textualize_guest(level, self.guest_count[level])
def get_player_status(self, id: int) -> bool:
return self.session.query(Player).filter(Player.id == id).first().status
def toggle_player_status(self, id: int) -> DisplayPlayer:
player = self.session.query(Player).filter(Player.id == id).first()
player.status = not player.status
self.session.commit()
return DisplayPlayer(player)
def get_all_players(self) -> list[DisplayPlayer]:
all_players = [
DisplayPlayer(p)
for p in self.session.query(Player)
.order_by(Player.first, Player.last)
.all()
]
return all_players
def get_possible_game_count(self) -> int:
total_players = len(self.get_players())
possible_games = floor(total_players / PLAYER_PER_COURT)
return possible_games
def get_players(self) -> list[Player]:
active_players = (
self.session.query(Player)
.order_by(Player.first, Player.last)
.filter(not_(Player.status == 0))
.all()
)
guests = generate_guests(self.guest_count)
return active_players + guests
def get_guests(self):
return {
level: _textualize_guest(level, self.guest_count[level])
for level in self.guest_count
}
def increment_game_count(self, player_ids: list[int]):
players = self.session.query(Player).filter(Player.id.in_(player_ids))
for player in players:
player.count += 1
self.session.commit()
def reset_game_count(self):
players = self.session.query(Player)
for player in players:
player.count = 0
self.session.commit()
def reset_all_players(self):
players = self.session.query(Player)
for player in players:
player.status = 0
self.session.commit()
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