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from pathlib import PurePath
from tinydb import TinyDB, where
from dataclasses import dataclass
MIN_SKILL = 1
MAX_SKILL = 10
class PlaySession:
def __init__(self, database_location: PurePath):
self.data = PlayerDatabase(database_location)
def start_round(self): ...
def end_round(self): ...
def end(self):
self.data.close()
def __str__(self):
display_string = ""
for player in self.data.get_players():
display_string = display_string + player.__str__() + "\n"
return display_string.rstrip()
def __del__(self):
self.end()
@dataclass
class Player:
first_name: str
last_name: str
skill: int = 1
status: bool = False
wait_time: int = 0
class PlayerDatabase:
def __init__(self, database_location: PurePath = PurePath("storage.json")):
print(f"Using database location: {database_location.name}")
self._database = TinyDB(database_location.name)
def get_players(self) -> list[Player]:
player_list = []
for row in self._database:
player_list.append(
Player(
first_name=row["first_name"],
last_name=row["last_name"],
skill=row["skill"],
status=row["status"],
wait_time=row["wait_time"],
)
)
return player_list
def activate_player(self, player: Player):
self._database.update(
{"status": True},
where("first_name") == player.first_name
and where("last_name") == player.last_name,
)
def deactivate_player(self, player: Player):
self._database.update(
{"wait_time": False},
where("first_name") == player.first_name
and where("last_name") == player.last_name,
)
def increment_player_wait(self, player: Player):
self._database.update(
{"wait_time": 1},
where("first_name") == player.first_name
and where("last_name") == player.last_name,
)
def reset_player_wait(self, player: Player):
self._database.update(
{"wait_time": 0},
where("first_name") == player.first_name
and where("last_name") == player.last_name,
)
def deactivate_all_players(self) -> bool:
for row in self._database:
row["status"] = False
def add_player(self, player: Player) -> bool:
self._database.insert(
{
"first_name": player.first_name,
"last_name": player.last_name,
"skill": player.skill,
"status": player.status,
"wait_time": player.wait_time,
}
)
def remove_player(self, player: Player) -> bool:
self._database.remove(
where("first_name") == player.first_name
and where("last_name") == player.last_name
)
def update_player_skill(self, player: Player):
self._database.update(
{"skill": player.skill},
where("first_name") == player.first_name
and where("last_name") == player.last_name,
)
def close(self) -> None:
self._database.close()
def __del__(self):
self.close()
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