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from math import floor
from csv import reader
from typing import Tuple
from names import get_full_name
from dataclasses import dataclass
from random import randint, getrandbits
MIN_LEVEL = 1
MAX_LEVEL = 10
DEFAULT_COURTS = 12
PLAYER_PER_COURT = 4
@dataclass
class Player:
name: str
skill: int = 1
status: bool = False
@dataclass
class Team:
player1: str
player2: str
@dataclass
class Game:
court: int
team1: Team
team2: Team
@dataclass
class CourtList:
total: int = DEFAULT_COURTS
def __post_init__(self) -> None:
self.courts = {i + 1: True for i in range(self.total)}
def get_court_status(self, court_number: int) -> bool:
return self.courts[court_number]
def toggle_court_status(self, court_number: int) -> None:
new_status = not self.courts[court_number]
self.courts[court_number] = new_status
return new_status
def get_courts(self) -> dict:
return self.courts
def separate_courts(self) -> Tuple[dict, dict]:
active_courts = {k: v for k, v in self.courts.items() if v}
inactive_courts = {k: v for k, v in self.courts.items() if not v}
return active_courts, inactive_courts
def _load_csv_players(file_name: str) -> dict:
with open(file_name, newline="") as file:
pointer = reader(file)
next(pointer, None)
players = {
id: Player(row[0], int(row[1])) for id, row in enumerate(pointer)
}
return players
def _generate_random_players(player_count: int = 80) -> list[Player]:
players = {i: Player(name=get_full_name(),
skill=randint(MIN_LEVEL, MAX_LEVEL),
status=bool(getrandbits(1))) for i in range(player_count)}
return players
@dataclass
class PlayerList:
location: str = None
guests: int = 0
def __post_init__(self) -> None:
if self.location is not None:
self.players = _load_csv_players(self.location)
else:
self.players = _generate_random_players()
self.guest_id_start = len(self.players) + 1
def increment_guests(self):
self.guests = self.guests + 1
return self.guests
def decrement_guests(self):
if self.guests == 0:
return 0
self.guests = self.guests - 1
return self.guests
def get_player_status(self, player_number: int) -> bool:
return self.players[player_number].status
def toggle_player_status(self, player_number: int) -> Tuple[bool, str]:
new_status = not self.players[player_number].status
self.players[player_number].status = new_status
return new_status, self.players[player_number].name
def get_players(self) -> dict:
return self.players
def get_possible_game_count(self) -> int:
total_players = len(self.get_potential_players())
possible_games = floor(total_players / PLAYER_PER_COURT)
return possible_games
def get_potential_players(self) -> dict:
players = {k: v for k, v in self.players.items() if v.status}
guests = {
self.guest_id_start + k: Player(name=f"Guest {k}")
for k in range(1, self.guests + 1)
}
players.update(guests)
return players
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