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from math import floor
from typing import Tuple
from os.path import join, isfile
from dataclasses import dataclass
from importlib.resources import path
from pandas import read_csv, DataFrame
from sqlalchemy.orm import sessionmaker
from random import randint, getrandbits
from names import get_first_name, get_last_name
from sqlalchemy.ext.declarative import declarative_base
from sqlalchemy import create_engine, Column, String, Integer, not_
MIN_LEVEL = 1
MAX_LEVEL = 10
DEFAULT_COURTS = 12
PLAYER_PER_COURT = 4
Base = declarative_base()
class Player(Base):
__tablename__ = "players"
id = Column("id", Integer, primary_key=True)
first = Column("first", String)
last = Column("last", String)
level = Column("level", Integer)
status = Column("status", Integer)
count = Column("count", Integer)
def __init__(
self,
id: int = None,
first: str = "",
last: str = "",
level: int = None,
status: bool = None,
count: int = None,
):
self.id = id
self.first = first
self.last = last
self.status = status
self.level = level
self.count = count
def __repr__(self):
status = "active" if self.status else "inactive"
return f"{self.first} {self.last} (Level {self.level}) is {status} and has played {self.count} games"
class DisplayPlayer:
id: int
first: str
last: str
status: bool
def __init__(self, player: Player):
self.id = player.id
self.first = player.first
self.last = player.last
self.status = player.status
def __repr__(self):
status = "active" if self.status else "inactive"
return f"{self.first} {self.last} is {status}"
@dataclass
class Team:
player1: DisplayPlayer
player2: DisplayPlayer
@dataclass
class Game:
court: int
team1: Team
team2: Team
@dataclass
class CourtList:
total: int = DEFAULT_COURTS
def __post_init__(self) -> None:
self.courts = {i + 1: True for i in range(self.total)}
def get_court_status(self, court_number: int) -> bool:
return self.courts[court_number]
def toggle_court_status(self, court_number: int) -> None:
new_status = not self.courts[court_number]
self.courts[court_number] = new_status
return new_status
def get_courts(self) -> dict:
return self.courts
def separate_courts(self) -> Tuple[dict, dict]:
active_courts = {k: v for k, v in self.courts.items() if v}
inactive_courts = {k: v for k, v in self.courts.items() if not v}
return active_courts, inactive_courts
class PlayerList:
guests: dict = {"low": 0, "mid": 0, "high": 0}
def __init__(self, csv_location: str = None) -> None:
self._init_database()
if csv_location is not None:
self._init_database_from_csv(read_csv(csv_location))
else:
if not isfile(self.db_location):
self._init_random_database()
def _init_database(self):
with path("match_up") as p:
self.db_location = join(p, "players.db")
engine = create_engine("sqlite:///" + self.db_location, echo=True)
Base.metadata.create_all(bind=engine)
self.session = sessionmaker(bind=engine)()
def increment_guests(self, level: str):
self.guests[level] = self.guests[level] + 1
return self.guests[level]
def decrement_guests(self, level: str):
if self.guests[level] == 0:
return 0
self.guests[level] = self.guests[level] - 1
return self.guests[level]
def get_player_status(self, id: int) -> bool:
return self.session.query(Player).filter(Player.id == id).first().status
def toggle_player_status(self, id: int) -> DisplayPlayer:
player = self.session.query(Player).filter(Player.id == id).first()
player.status = not player.status
self.session.commit()
return DisplayPlayer(player)
def get_all_players(self) -> list[Player]:
all_players = [
DisplayPlayer(p)
for p in self.session.query(Player)
.order_by(Player.first, Player.last)
.all()
]
return all_players
def get_possible_game_count(self) -> int:
total_players = len(self.get_players())
possible_games = floor(total_players / PLAYER_PER_COURT)
return possible_games
def get_players(self, rounds: int = 0) -> list[Player]:
active_players = (
self.session.query(Player)
.order_by(Player.first, Player.last)
.filter(not_(Player.status == 0))
.all()
)
low_guests = [
Player(
id=1000 + i,
first=f"Beginner",
last=f"{i}",
level=1,
status=True,
count=rounds,
)
for i in range(1, self.guests["low"] + 1)
]
mid_guests = [
Player(
id=2000 + i,
first=f"Novice",
last=f"{i}",
level=4,
status=True,
count=rounds,
)
for i in range(1, self.guests["mid"] + 1)
]
high_guests = [
Player(
id=3000 + i,
first=f"Intermediate",
last=f"{i}",
level=7,
status=True,
count=rounds,
)
for i in range(1, self.guests["high"] + 1)
]
return active_players + low_guests + mid_guests + high_guests
def increment_game_count(self, player_ids: list[int]):
players = self.session.query(Player).filter(Player.id.in_(player_ids))
for player in players:
player.count += 1
self.session.commit()
def reset_game_count(self):
players = self.session.query(Player)
for player in players:
player.count = 0
self.session.commit()
def reset_all_players(self):
players = self.session.query(Player)
for player in players:
player.status = 0
self.session.commit()
def _init_database_from_csv(self, data: DataFrame) -> None:
self.session.query(Player).delete()
for _, entry in data.iterrows():
player = Player(
id=entry["id"],
first=entry["first"],
last=entry["last"],
level=entry["skill"],
status=False,
count=0,
)
self.session.add(player)
self.session.commit()
def _init_random_database(self, player_count: int = 80) -> None:
for i in range(player_count):
player = Player(
id=i,
first=get_first_name(),
last=get_last_name(),
level=randint(MIN_LEVEL, MAX_LEVEL),
status=getrandbits(1),
count=0,
)
self.session.add(player)
self.session.commit()
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