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path: root/src/match_up/model.py
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from math import floor
from typing import Tuple
from os.path import join, isfile
from dataclasses import dataclass
from importlib.resources import path
from pandas import read_csv, DataFrame
from sqlalchemy.orm import sessionmaker
from random import randint, getrandbits
from names import get_first_name, get_last_name
from sqlalchemy.ext.declarative import declarative_base
from sqlalchemy import create_engine, Column, String, Integer, not_

MIN_LEVEL = 1
MAX_LEVEL = 10
DEFAULT_COURTS = 12
PLAYER_PER_COURT = 4


Base = declarative_base()


class Player(Base):
    __tablename__ = "players"
    id = Column("id", Integer, primary_key=True)
    first = Column("first", String)
    last = Column("last", String)
    level = Column("level", Integer)
    status = Column("status", Integer)
    count = Column("count", Integer)

    def __init__(
        self,
        id: int = None,
        first: str = "",
        last: str = "",
        level: int = None,
        status: bool = None,
        count: int = None,
    ):
        self.id = id
        self.first = first
        self.last = last
        self.status = status
        self.level = level
        self.count = count

    def __repr__(self):
        status = "active" if self.status else "inactive"
        return f"{self.first} {self.last} (Level {self.level}) is {status} and has played {self.count} games"


class DisplayPlayer:
    id: int
    first: str
    last: str
    status: bool

    def __init__(self, player: Player):
        self.id = player.id
        self.first = player.first
        self.last = player.last
        self.status = player.status

    def __repr__(self):
        status = "active" if self.status else "inactive"
        return f"{self.first} {self.last} is {status}"


@dataclass
class Team:
    player1: DisplayPlayer
    player2: DisplayPlayer


@dataclass
class Game:
    court: int
    team1: Team
    team2: Team


@dataclass
class CourtList:
    total: int = DEFAULT_COURTS

    def __post_init__(self) -> None:
        self.courts = {i + 1: True for i in range(self.total)}

    def get_court_status(self, court_number: int) -> bool:
        return self.courts[court_number]

    def toggle_court_status(self, court_number: int) -> None:
        new_status = not self.courts[court_number]
        self.courts[court_number] = new_status
        return new_status

    def get_courts(self) -> dict:
        return self.courts

    def separate_courts(self) -> Tuple[dict, dict]:
        active_courts = {k: v for k, v in self.courts.items() if v}
        inactive_courts = {k: v for k, v in self.courts.items() if not v}
        return active_courts, inactive_courts


def _textualize_guest(level, value) -> str:
    match level:
        case 1:
            text = "Beginners"
        case 3:
            text = "Novices"
        case 5:
            text = "Intermediates"
    if value == 1:
        text = text[:-1]
    return f"{value} {text}"


class PlayerList:
    guests: dict = {1: 0, 3: 0, 5: 0}

    def __init__(self, csv_location: str = None) -> None:
        self._init_database()
        if csv_location is not None:
            self._init_database_from_csv(read_csv(csv_location))
        else:
            if not isfile(self.db_location):
                self._init_random_database()

    def _init_database(self):
        with path("match_up") as p:
            self.db_location = join(p, "players.db")
        engine = create_engine("sqlite:///" + self.db_location, echo=True)
        Base.metadata.create_all(bind=engine)
        self.session = sessionmaker(bind=engine)()

    def increment_guests(self, level: int):
        self.guests[level] = self.guests[level] + 1
        return _textualize_guest(level, self.guests[level])

    def decrement_guests(self, level: int):
        if self.guests[level] == 0:
            return 0
        self.guests[level] = self.guests[level] - 1
        return _textualize_guest(level, self.guests[level])

    def get_player_status(self, id: int) -> bool:
        return self.session.query(Player).filter(Player.id == id).first().status

    def toggle_player_status(self, id: int) -> DisplayPlayer:
        player = self.session.query(Player).filter(Player.id == id).first()
        player.status = not player.status
        self.session.commit()
        return DisplayPlayer(player)

    def get_all_players(self) -> list[Player]:
        all_players = [
            DisplayPlayer(p)
            for p in self.session.query(Player)
            .order_by(Player.first, Player.last)
            .all()
        ]
        return all_players

    def get_possible_game_count(self) -> int:
        total_players = len(self.get_players())
        possible_games = floor(total_players / PLAYER_PER_COURT)
        return possible_games

    def get_players(self, rounds: int = 0) -> list[Player]:
        active_players = (
            self.session.query(Player)
            .order_by(Player.first, Player.last)
            .filter(not_(Player.status == 0))
            .all()
        )
        low_guests = [
            Player(
                id=1000 + i,
                first=f"Beginner",
                last=f"{i}",
                level=1,
                status=True,
                count=rounds,
            )
            for i in range(1, self.guests[1] + 1)
        ]
        mid_guests = [
            Player(
                id=2000 + i,
                first=f"Novice",
                last=f"{i}",
                level=4,
                status=True,
                count=rounds,
            )
            for i in range(1, self.guests[3] + 1)
        ]
        high_guests = [
            Player(
                id=3000 + i,
                first=f"Intermediate",
                last=f"{i}",
                level=7,
                status=True,
                count=rounds,
            )
            for i in range(1, self.guests[5] + 1)
        ]
        return active_players + low_guests + mid_guests + high_guests

    def get_guests(self):
        return {
            level: _textualize_guest(level, self.guests[level]) for level in self.guests
        }

    def increment_game_count(self, player_ids: list[int]):
        players = self.session.query(Player).filter(Player.id.in_(player_ids))
        for player in players:
            player.count += 1
        self.session.commit()

    def reset_game_count(self):
        players = self.session.query(Player)
        for player in players:
            player.count = 0
        self.session.commit()

    def reset_all_players(self):
        players = self.session.query(Player)
        for player in players:
            player.status = 0
        self.session.commit()

    def _init_database_from_csv(self, data: DataFrame) -> None:
        self.session.query(Player).delete()
        for _, entry in data.iterrows():
            player = Player(
                id=entry["id"],
                first=entry["first"],
                last=entry["last"],
                level=entry["skill"],
                status=False,
                count=0,
            )
            self.session.add(player)
        self.session.commit()

    def _init_random_database(self, player_count: int = 80) -> None:
        for i in range(player_count):
            player = Player(
                id=i,
                first=get_first_name(),
                last=get_last_name(),
                level=randint(MIN_LEVEL, MAX_LEVEL),
                status=getrandbits(1),
                count=0,
            )
            self.session.add(player)
        self.session.commit()