aboutsummaryrefslogtreecommitdiff
path: root/src/match_up/model.py
blob: 52d72b277659f9a07dbc43483dbfcd4d1c1483bc (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
from math import floor
from typing import Tuple
from os.path import isfile
from dataclasses import dataclass
from importlib.resources import path
from sqlalchemy.orm import sessionmaker
from sqlalchemy import create_engine, not_
from match_up.data import PLAYER_PER_COURT, BASE, Player, DisplayPlayer
from match_up.utilities import _init_database_from_csv, _init_random_database


@dataclass
class CourtList:
    total: int = 12

    def __post_init__(self) -> None:
        self.courts = {i + 1: True for i in range(self.total)}

    def get_court_status(self, court_number: int) -> bool:
        return self.courts[court_number]

    def toggle_court_status(self, court_number: int) -> bool:
        new_status = not self.courts[court_number]
        self.courts[court_number] = new_status
        return new_status

    def get_courts(self) -> dict:
        return self.courts

    def separate_courts(self) -> Tuple[dict, dict]:
        active_courts = {k: v for k, v in self.courts.items() if v}
        inactive_courts = {k: v for k, v in self.courts.items() if not v}
        return active_courts, inactive_courts


class PlayerList:

    def __init__(self, csv_location=None) -> None:
        with path("match_up", "players.db") as p:
            self.db_location = p
        db_file_found = True
        if not isfile(self.db_location):
            db_file_found = False
        self._init_database()
        if csv_location is not None:
            _init_database_from_csv(self.session, csv_location)
        else:
            if not db_file_found:
                _init_random_database(self.session)

    def _init_database(self):
        engine = create_engine("sqlite:///" + str(self.db_location))
        BASE.metadata.create_all(bind=engine)
        self.session = sessionmaker(bind=engine)()

    def get_player_status(self, id: int) -> bool:
        return self.session.query(Player).filter(Player.id == id).first().status

    def toggle_player_status(self, id: int) -> DisplayPlayer:
        player = self.session.query(Player).filter(Player.id == id).first()
        player.status = not player.status
        self.session.commit()
        return DisplayPlayer(player)

    def get_all_players(self) -> Tuple[list[DisplayPlayer], list[DisplayPlayer]]:
        all_players = [
            DisplayPlayer(p)
            for p in self.session.query(Player)
            .order_by(Player.first, Player.last)
            .all()
        ]
        regulars = [player for player in all_players if player.first != "Guest"]
        guests = [player for player in all_players if player.first == "Guest"]
        guests.sort(key=lambda x: int(x.last))
        return regulars, guests

    def get_possible_game_count(self) -> int:
        total_players = len(self.get_players())
        possible_games = floor(total_players / PLAYER_PER_COURT)
        return possible_games

    def get_players(self) -> list[Player]:
        active_players = (
            self.session.query(Player)
            .order_by(Player.first, Player.last)
            .filter(not_(Player.status == 0))
            .all()
        )
        return active_players

    def increment_game_count(self, player_ids: list[int]):
        players = self.session.query(Player).filter(Player.id.in_(player_ids))
        for player in players:
            player.count += 1
        self.session.commit()

    def reset_game_count(self):
        players = self.session.query(Player)
        for player in players:
            player.count = 0
        self.session.commit()

    def reset_all_players(self):
        players = self.session.query(Player)
        for player in players:
            player.status = 0
        self.session.commit()