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path: root/src/match_up/model.py
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from pathlib import PurePath
from tinydb import TinyDB, where
from dataclasses import dataclass

MIN_SKILL = 1
MAX_SKILL = 10


class PlaySession:
    def __init__(self, database_location: PurePath):
        self.data = PlayerDatabase(database_location)

    def start_round(self): ...

    def end_round(self): ...

    def end(self):
        self.data.close()

    def __str__(self):
        display_string = ""
        for player in self.data.get_players():
            display_string = display_string + player.__str__() + "\n"
        return display_string.rstrip()

    def __del__(self):
        self.end()


@dataclass
class Player:
    first_name: str
    last_name: str
    skill: int = 1
    status: bool = False
    wait_time: int = 0


class PlayerDatabase:
    def __init__(self, database_location: PurePath = PurePath("storage.json")):
        print(f"Using database location: {database_location.name}")
        self._database = TinyDB(database_location.name)

    def get_players(self) -> list[Player]:
        player_list = []
        for row in self._database:
            player_list.append(
                Player(
                    first_name=row["first_name"],
                    last_name=row["last_name"],
                    skill=row["skill"],
                    status=row["status"],
                    wait_time=row["wait_time"],
                )
            )
        return player_list

    def activate_player(self, player: Player):
        self._database.update(
            {"status": True},
            where("first_name") == player.first_name
            and where("last_name") == player.last_name,
        )

    def deactivate_player(self, player: Player):
        self._database.update(
            {"wait_time": False},
            where("first_name") == player.first_name
            and where("last_name") == player.last_name,
        )

    def increment_player_wait(self, player: Player):
        self._database.update(
            {"wait_time": 1},
            where("first_name") == player.first_name
            and where("last_name") == player.last_name,
        )

    def reset_player_wait(self, player: Player):
        self._database.update(
            {"wait_time": 0},
            where("first_name") == player.first_name
            and where("last_name") == player.last_name,
        )

    def deactivate_all_players(self) -> bool:
        for row in self._database:
            row["status"] = False

    def add_player(self, player: Player) -> bool:
        self._database.insert(
            {
                "first_name": player.first_name,
                "last_name": player.last_name,
                "skill": player.skill,
                "status": player.status,
                "wait_time": player.wait_time,
            }
        )

    def remove_player(self, player: Player) -> bool:
        self._database.remove(
            where("first_name") == player.first_name
            and where("last_name") == player.last_name
        )

    def update_player_skill(self, player: Player):
        self._database.update(
            {"skill": player.skill},
            where("first_name") == player.first_name
            and where("last_name") == player.last_name,
        )

    def close(self) -> None:
        self._database.close()

    def __del__(self):
        self.close()