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import { GuestManager } from "./guest.mjs";
import { shuffle, Manager } from "./utils.mjs";
class Player {
constructor(id, name, level, status, totalPlayed) {
this.id = id;
this.status = typeof status !== "undefined" ? status : false;
this.name = name;
this.level = typeof level !== "undefined" ? level : 1;
this.totalPlayed = typeof totalPlayed !== "undefined" ? status : 0;
}
toggle() {
this.status = !this.status;
this.print();
}
print() {
let status = this.status ? "active" : "inactive";
console.log(this.name + " is currently " + status);
}
render() {
let color = this.status ? "is-success" : "is-danger";
let type = `class="button is-medium ${color}"`;
return `<button id=${"regular_" + this.id} ${type}>${this.name}</button>`;
}
}
function randomLevel() {
const max_level = 10;
return Math.floor(Math.random() * max_level + 1);
}
function randomStatus() {
return Math.random() < 0.5;
}
function parseLineToPlayer(data) {
var info = data.split(",");
var id = Number(info[0].trim());
var name = info[1].trim() + " " + info[2].trim();
var level = Number(info[3].trim());
return new Player(id, name, level, true, 0);
}
export class PlayerManager extends Manager {
g = new GuestManager();
constructor() {
super("regular", []);
console.log("Loading player data.");
let data = JSON.parse(localStorage.getItem(this.description));
if (data === null || data.length === 0) {
console.log("Player data unavailable: " + data);
this.generate();
return;
}
for (let i = 0; i < data.length; i++) {
let id = Number(data[i].id);
let name = data[i].name;
let level = data[i].level;
let status = data[i].status;
let totalPlayed = data[i].totalPlayed;
this.listData.push(new Player(id, name, level, status, totalPlayed));
}
console.log("Loaded " + this.listData.length + " players.");
this.render();
this.addBehaviour();
addLoadBehaviour(this);
}
generate() {
console.log("Generating player data.");
let maxPlayerCount = 71;
for (let i = 0; i < maxPlayerCount; i++) {
let p = new Player(i, "Player " + i, randomLevel(), randomStatus(), 0);
this.listData.push(p);
}
console.log("Generated data for " + this.listData.length + " players");
this.store();
this.render();
}
import(data) {
var lines = data.split("\n");
var players = [];
for (var i = 1; i < lines.length; i++) {
if (lines[i] == undefined || lines[i].trim() == "") {
continue;
}
players.push(parseLineToPlayer(lines[i]));
}
console.log("Loaded " + players.length + " Players");
for (var i = 0; i < players.length; i++) {
players[i].print();
}
this.listData = players;
this.store();
this.render();
}
active(factor) {
factor = typeof factor !== "undefined" ? factor : 1;
let data = super.active();
console.log("Normalize skill by a factor of " + factor + ".");
let players = data.map(function (p) {
p.skill = Math.ceil(p.skill / factor);
return p;
});
return players;
}
propose(count) {
console.log("Required players are " + count);
let factor = Number(document.getElementById("skill").value);
console.log("Skill normalized by a factor of " + factor + ".");
let activePlayers = this.active(factor);
const activeGuests = this.g.active(factor);
activePlayers = activePlayers.concat(activeGuests);
console.log("Active players are:");
console.log(
activePlayers
.map((i) => {
return i.name;
})
.join(",")
);
const shuffledPlayers = shuffle(activePlayers);
shuffledPlayers.sort((a, b) => a.totalPlayed - b.totalPlayed);
const selectedPlayers = shuffledPlayers.slice(0, count);
selectedPlayers.sort((a, b) => a.level - b.level);
console.log("Selected players are:");
console.log(
selectedPlayers
.map((i) => {
return i.name;
})
.join(",")
);
return selectedPlayers;
}
}
function addLoadBehaviour(p) {
const f = document.querySelector("#player-load input[type=file]");
f.addEventListener("change", () => {
const file = f.files[0];
let importData;
console.log("Loading data from " + file.name);
const reader = new FileReader();
reader.onload = function (e) {
importData = reader.result;
p.import(importData);
};
reader.readAsText(file);
});
}
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