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| author | Karan Jayachandra <mail@karanjayachandra.com> | 2024-11-15 17:26:47 +0000 |
|---|---|---|
| committer | Karan Jayachandra <mail@karanjayachandra.com> | 2024-11-15 17:26:47 +0000 |
| commit | 7b7f8cdef5f035ccdab714059c1a6c54b80c4ba3 (patch) | |
| tree | 2d7ea5de37f2bda57be419b4aa37971afa09eab5 /src/match_up/controller.py | |
| parent | f68c54ae8f921c23851680b2501fac8bda1b4010 (diff) | |
| parent | 7b8bbe6db3680af65c3701afbcd31ac1f61773af (diff) | |
Merge branch 'develop' into 'main'2.0
Database and javascript timer implemented
See merge request KaranJayachandra/match_up!11
Diffstat (limited to 'src/match_up/controller.py')
| -rw-r--r-- | src/match_up/controller.py | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/src/match_up/controller.py b/src/match_up/controller.py new file mode 100644 index 0000000..0e08cae --- /dev/null +++ b/src/match_up/controller.py @@ -0,0 +1,77 @@ +from typing import Tuple +from operator import attrgetter +from match_up.data import Game, PLAYER_PER_COURT +from match_up.model import Player, PlayerList, CourtList +from match_up.utilities import _create_placeholders, _select_players, _create_games + + +class RoundGenerator: + proposed_games: list[Game] = [] + proposed_players: list[Player] = [] + + def __init__(self) -> None: + self.courts = CourtList() + self.players = PlayerList() + self.reset() + + def _separate_courts(self, courts: dict) -> Tuple[dict, dict]: + possible_games = min(len(courts), self.players.get_possible_game_count()) + courts_as_list = list(courts.items()) + used_courts = dict(courts_as_list[:possible_games]) + unused_courts = dict(courts_as_list[possible_games:]) + return used_courts, unused_courts + + def _create_inactive_games(self) -> list[Game]: + active_courts, reserved_courts = self.courts.separate_courts() + reserved_games = _create_placeholders(reserved_courts, "RESERVED") + _, unused_courts = self._separate_courts(active_courts) + blank_games = _create_placeholders(unused_courts, "---") + games = reserved_games + blank_games + return games + + def _create_active_games( + self, total_levels: int + ) -> Tuple[list[Game], list[Player]]: + active_courts, _ = self.courts.separate_courts() + used_courts, _ = self._separate_courts(active_courts) + required_player_count = len(used_courts) * PLAYER_PER_COURT + active_players = self.players.get_players() + selected_players = _select_players(active_players, required_player_count) + games = _create_games(used_courts, selected_players, total_levels) + return games, selected_players + + def _generate_proposal(self, total_levels: int) -> Tuple[list[Game], list[Player]]: + inactive_games = self._create_inactive_games() + active_games, selected_players = self._create_active_games(total_levels) + games = active_games + inactive_games + games.sort(key=attrgetter("court")) + return games, selected_players + + def update_player_list(self, csv_location): + self.players = PlayerList(csv_location) + + def clear(self) -> list[Game]: + self.proposed_games = [] + self.proposed_players = [] + return self.games + + def propose(self, levels: int) -> list[Game]: + proposal = self._generate_proposal(levels) + self.proposed_games = proposal[0] + self.proposed_players = proposal[1] + return self.proposed_games + + def confirm(self) -> list[Game]: + if len(self.proposed_games) == 0: + return self.games + self.games = self.proposed_games + identifiers = [int(player.id) for player in self.proposed_players] + self.players.increment_game_count(identifiers) + self.round += 1 + return self.clear() + + def reset(self): + self.round = 0 + self.games = _create_placeholders(self.courts.get_courts(), "---") + self.players.reset_game_count() + return self.games |
