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import { createRegular, createTeam, createGame } from "./players.js";
import { normalize } from "./normalize.js";
export function shuffle(array) {
const copy = [...array];
for (let i = copy.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[copy[i], copy[j]] = [copy[j], copy[i]];
}
return copy;
}
export function createPlaceholderGame(id, description = "---", status = true) {
const player = createRegular(null, null, null, null, description, "");
const team = createTeam(player, player);
return createGame(id, status, team, team);
}
export function isPlaceholderGame(game) {
return ["RESERVED", "---"].includes(game.teamOne.playerOne.firstName);
}
export function createDefaultGames(count) {
const games = [];
for (let i = 0; i < count; i++) {
games.push(createPlaceholderGame(i, "---", true));
}
return games;
}
export function addBlockedGames(inactiveCourts) {
return inactiveCourts.map((court) =>
createPlaceholderGame(court.id, "RESERVED", false)
);
}
export function addInactiveGames(unusedCourts) {
return unusedCourts.map((court) =>
createPlaceholderGame(court.id, "---", false)
);
}
export function getPossibleGameCount(activePlayerCount, activeCourtCount) {
return Math.min(Math.floor(activePlayerCount / 4), activeCourtCount);
}
export function selectPlayers(regulars, guests, count) {
const combined = shuffle([...regulars, ...guests]);
combined.sort((a, b) => a.games - b.games);
const selected = combined.slice(0, count);
selected.sort((a, b) => a.level - b.level);
return selected;
}
export function pairPlayersIntoTeams(players) {
const teamOne = createTeam(players[0], players[3]);
const teamTwo = createTeam(players[1], players[2]);
return [teamOne, teamTwo];
}
export function addActiveGames(usedCourts, selectedPlayers) {
const games = [];
for (let index = 0; index < usedCourts.length; index++) {
const startIndex = 4 * index;
const courtPlayers = selectedPlayers.slice(startIndex, startIndex + 4);
const [teamOne, teamTwo] = pairPlayersIntoTeams(courtPlayers);
games.push(createGame(usedCourts[index].id, false, teamOne, teamTwo));
}
return games;
}
export function proposeGames({ courts, regulars, guests, skillFactor }) {
const activeCourts = courts.filter((c) => c.status);
const inactiveCourts = courts.filter((c) => !c.status);
const activeRegulars = regulars.filter((r) => r.status);
const activeGuests = normalize(
guests.filter((g) => g.status),
skillFactor
);
const blockedGames = addBlockedGames(inactiveCourts);
const possibleMatches = getPossibleGameCount(
activeRegulars.length + activeGuests.length,
activeCourts.length
);
const usedCourts = activeCourts.slice(0, possibleMatches);
const unusedCourts = activeCourts.slice(possibleMatches);
const inactiveGames = addInactiveGames(unusedCourts);
const selectedPlayers = selectPlayers(
activeRegulars,
activeGuests,
possibleMatches * 4
);
const activeGames = addActiveGames(usedCourts, selectedPlayers);
return [...blockedGames, ...inactiveGames, ...activeGames].sort(
(a, b) => a.id - b.id
);
}
export function collectConfirmedPlayerNames(games) {
const names = [];
for (const game of games) {
if (isPlaceholderGame(game)) continue;
names.push(
game.teamOne.playerOne.name,
game.teamOne.playerTwo.name,
game.teamTwo.playerOne.name,
game.teamTwo.playerTwo.name
);
}
return names;
}
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